Update copyright header. Normalize line endings to LF.
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@@ -1,61 +1,61 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Activities
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{
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class Leap : CancelableActivity
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{
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Target target;
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int2 initialLocation;
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int moveFraction;
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const int delay = 6;
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public Leap(Actor self, Target target)
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{
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this.target = target;
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initialLocation = self.Trait<Mobile>().PxPosition;
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self.Trait<RenderInfantry>().Attacking(self, target);
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Sound.Play("dogg5p.aud", self.CenterLocation);
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}
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public override IActivity Tick(Actor self)
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{
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if( moveFraction == 0 && IsCanceled ) return NextActivity;
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if (!target.IsValid) return NextActivity;
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self.Trait<AttackLeap>().IsLeaping = true;
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var mobile = self.Trait<Mobile>();
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++moveFraction;
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mobile.PxPosition = int2.Lerp(initialLocation, target.PxPosition, moveFraction, delay);
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if (moveFraction >= delay)
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{
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self.TraitsImplementing<IMove>().FirstOrDefault()
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.SetPosition(self, Util.CellContaining(target.CenterLocation));
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if (target.IsActor)
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target.Actor.Kill(self);
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self.Trait<AttackLeap>().IsLeaping = false;
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return NextActivity;
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}
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return this;
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Activities
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{
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class Leap : CancelableActivity
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{
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Target target;
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int2 initialLocation;
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int moveFraction;
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const int delay = 6;
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public Leap(Actor self, Target target)
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{
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this.target = target;
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initialLocation = self.Trait<Mobile>().PxPosition;
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self.Trait<RenderInfantry>().Attacking(self, target);
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Sound.Play("dogg5p.aud", self.CenterLocation);
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}
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public override IActivity Tick(Actor self)
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{
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if( moveFraction == 0 && IsCanceled ) return NextActivity;
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if (!target.IsValid) return NextActivity;
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self.Trait<AttackLeap>().IsLeaping = true;
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var mobile = self.Trait<Mobile>();
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++moveFraction;
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mobile.PxPosition = int2.Lerp(initialLocation, target.PxPosition, moveFraction, delay);
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if (moveFraction >= delay)
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{
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self.TraitsImplementing<IMove>().FirstOrDefault()
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.SetPosition(self, Util.CellContaining(target.CenterLocation));
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if (target.IsActor)
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target.Actor.Kill(self);
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self.Trait<AttackLeap>().IsLeaping = false;
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return NextActivity;
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}
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return this;
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}
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}
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}
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