Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,51 +1,51 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class AttackFrontalInfo : AttackBaseInfo
{
public readonly int FacingTolerance = 1;
public override object Create( ActorInitializer init ) { return new AttackFrontal( init.self, this ); }
}
public class AttackFrontal : AttackBase
{
readonly AttackFrontalInfo info;
public AttackFrontal(Actor self, AttackFrontalInfo info)
: base( self ) { this.info = info; }
protected override bool CanAttack( Actor self, Target target )
{
if( !base.CanAttack( self, target ) )
return false;
var facing = self.Trait<IFacing>().Facing;
var facingToTarget = Util.GetFacing(target.CenterLocation - self.CenterLocation, facing);
if( Math.Abs( facingToTarget - facing ) % 256 > info.FacingTolerance )
return false;
return true;
}
public override IActivity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
{
var weapon = ChooseWeaponForTarget(newTarget);
if( weapon == null )
return null;
return new Activities.Attack(newTarget, Math.Max(0, (int)weapon.Info.Range), allowMove);
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class AttackFrontalInfo : AttackBaseInfo
{
public readonly int FacingTolerance = 1;
public override object Create( ActorInitializer init ) { return new AttackFrontal( init.self, this ); }
}
public class AttackFrontal : AttackBase
{
readonly AttackFrontalInfo info;
public AttackFrontal(Actor self, AttackFrontalInfo info)
: base( self ) { this.info = info; }
protected override bool CanAttack( Actor self, Target target )
{
if( !base.CanAttack( self, target ) )
return false;
var facing = self.Trait<IFacing>().Facing;
var facingToTarget = Util.GetFacing(target.CenterLocation - self.CenterLocation, facing);
if( Math.Abs( facingToTarget - facing ) % 256 > info.FacingTolerance )
return false;
return true;
}
public override IActivity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
{
var weapon = ChooseWeaponForTarget(newTarget);
if( weapon == null )
return null;
return new Activities.Attack(newTarget, Math.Max(0, (int)weapon.Info.Range), allowMove);
}
}
}