Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,14 +1,14 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
* see COPYING.
*/
#endregion
using System.Collections.Generic;
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
@@ -17,12 +17,12 @@ namespace OpenRA.Mods.RA.Buildings
{
public readonly int AdviceInterval = 250;
public object Create(ActorInitializer init) { return new PowerManager(init, this); }
}
}
public class PowerManager : ITick, ISync
{
PowerManagerInfo Info;
Player Player;
Player Player;
DeveloperMode devMode;
Dictionary<Actor, int> PowerDrain = new Dictionary<Actor, int>();
@@ -38,9 +38,9 @@ namespace OpenRA.Mods.RA.Buildings
Player = init.self.Owner;
init.world.ActorAdded += ActorAdded;
init.world.ActorRemoved += ActorRemoved;
devMode = init.self.Trait<DeveloperMode>();
init.world.ActorRemoved += ActorRemoved;
devMode = init.self.Trait<DeveloperMode>();
wasHackEnabled = devMode.UnlimitedPower;
}
@@ -71,9 +71,9 @@ namespace OpenRA.Mods.RA.Buildings
totalProvided += p;
else
totalDrained -= p;
}
if (devMode.UnlimitedPower)
}
if (devMode.UnlimitedPower)
totalProvided = 1000000;
}
@@ -87,15 +87,15 @@ namespace OpenRA.Mods.RA.Buildings
}
int nextPowerAdviceTime = 0;
bool wasLowPower = false;
bool wasLowPower = false;
bool wasHackEnabled;
public void Tick(Actor self)
{
if (wasHackEnabled != devMode.UnlimitedPower)
{
UpdateTotals();
wasHackEnabled = devMode.UnlimitedPower;
{
if (wasHackEnabled != devMode.UnlimitedPower)
{
UpdateTotals();
wasHackEnabled = devMode.UnlimitedPower;
}
var lowPower = totalProvided < totalDrained;