Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,71 +1,71 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class ConquestVictoryConditionsInfo : TraitInfo<ConquestVictoryConditions> { }
public class ConquestVictoryConditions : ITick, IResolveOrder
{
public void Tick(Actor self)
{
if (self.Owner.WinState != WinState.Undefined || self.Owner.NonCombatant) return;
var hasAnything = self.World.Queries.OwnedBy[self.Owner]
.WithTrait<MustBeDestroyed>().Any();
if (!hasAnything && !self.Owner.NonCombatant)
Surrender(self);
var others = self.World.players.Where( p => !p.Value.NonCombatant && p.Value != self.Owner && p.Value.Stances[self.Owner] != Stance.Ally );
if (others.Count() == 0) return;
if(others.All(p => p.Value.WinState == WinState.Lost))
Win(self);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Surrender")
Surrender(self);
}
public void Surrender(Actor self)
{
if (self.Owner.WinState == WinState.Lost) return;
self.Owner.WinState = WinState.Lost;
Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
foreach (var a in self.World.Queries.OwnedBy[self.Owner])
a.Kill(a);
if (self.Owner == self.World.LocalPlayer)
self.World.LocalShroud.Disabled = true;
}
public void Win(Actor self)
{
if (self.Owner.WinState == WinState.Won) return;
self.Owner.WinState = WinState.Won;
Game.Debug("{0} is victorious.".F(self.Owner.PlayerName));
if (self.Owner == self.World.LocalPlayer)
self.World.LocalShroud.Disabled = true;
}
}
/* tag trait for things that must be destroyed for a short game to end */
class MustBeDestroyedInfo : TraitInfo<MustBeDestroyed> { }
class MustBeDestroyed { }
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class ConquestVictoryConditionsInfo : TraitInfo<ConquestVictoryConditions> { }
public class ConquestVictoryConditions : ITick, IResolveOrder
{
public void Tick(Actor self)
{
if (self.Owner.WinState != WinState.Undefined || self.Owner.NonCombatant) return;
var hasAnything = self.World.Queries.OwnedBy[self.Owner]
.WithTrait<MustBeDestroyed>().Any();
if (!hasAnything && !self.Owner.NonCombatant)
Surrender(self);
var others = self.World.players.Where( p => !p.Value.NonCombatant && p.Value != self.Owner && p.Value.Stances[self.Owner] != Stance.Ally );
if (others.Count() == 0) return;
if(others.All(p => p.Value.WinState == WinState.Lost))
Win(self);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Surrender")
Surrender(self);
}
public void Surrender(Actor self)
{
if (self.Owner.WinState == WinState.Lost) return;
self.Owner.WinState = WinState.Lost;
Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
foreach (var a in self.World.Queries.OwnedBy[self.Owner])
a.Kill(a);
if (self.Owner == self.World.LocalPlayer)
self.World.LocalShroud.Disabled = true;
}
public void Win(Actor self)
{
if (self.Owner.WinState == WinState.Won) return;
self.Owner.WinState = WinState.Won;
Game.Debug("{0} is victorious.".F(self.Owner.PlayerName));
if (self.Owner == self.World.LocalPlayer)
self.World.LocalShroud.Disabled = true;
}
}
/* tag trait for things that must be destroyed for a short game to end */
class MustBeDestroyedInfo : TraitInfo<MustBeDestroyed> { }
class MustBeDestroyed { }
}