Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,121 +1,121 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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/*
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* Crates left to implement:
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HealBase=1,INVUN ; all buildings to full strength
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ICBM=1,MISSILE2 ; nuke missile one time shot
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Sonar=3,SONARBOX ; one time sonar pulse
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Squad=20,NONE ; squad of random infantry
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Unit=20,NONE ; vehicle
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Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes)
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TimeQuake=3,TQUAKE ; time quake
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*/
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namespace OpenRA.Mods.RA
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{
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class CrateInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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{
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public readonly int Lifetime = 5; // Seconds
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public readonly string[] TerrainTypes = { };
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public object Create(ActorInitializer init) { return new Crate(init, this); }
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}
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// ITeleportable is required for paradrop
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class Crate : ITick, IOccupySpace, ITeleportable, ICrushable, ISync
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{
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readonly Actor self;
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[Sync]
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int ticks;
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[Sync]
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public int2 Location;
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CrateInfo Info;
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public Crate(ActorInitializer init, CrateInfo info)
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{
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this.self = init.self;
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if (init.Contains<LocationInit>())
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{
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this.Location = init.Get<LocationInit, int2>();
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PxPosition = Util.CenterOfCell(Location);
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}
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this.Info = info;
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}
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public void OnCrush(Actor crusher)
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{
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var shares = self.TraitsImplementing<CrateAction>().Select(
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a => Pair.New(a, a.GetSelectionSharesOuter(crusher)));
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var totalShares = shares.Sum(a => a.Second);
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var n = self.World.SharedRandom.Next(totalShares);
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self.Destroy();
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foreach (var s in shares)
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if (n < s.Second)
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{
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s.First.Activate(crusher);
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return;
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}
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else
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n -= s.Second;
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}
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public void Tick(Actor self)
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{
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if( ++ticks >= self.Info.Traits.Get<CrateInfo>().Lifetime * 25 )
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self.Destroy();
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}
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public int2 TopLeft { get { return Location; } }
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public IEnumerable<Pair<int2, SubCell>> OccupiedCells() { yield return Pair.New( Location, SubCell.FullCell); }
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public int2 PxPosition { get; private set; }
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public void SetPxPosition( Actor self, int2 px )
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{
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SetPosition( self, Util.CellContaining( px ) );
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}
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public void AdjustPxPosition(Actor self, int2 px) { SetPxPosition(self, px); }
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public bool CanEnterCell(int2 cell)
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{
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if (!self.World.Map.IsInMap(cell.X, cell.Y)) return false;
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var type = self.World.GetTerrainType(cell);
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return Info.TerrainTypes.Contains(type);
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}
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public void SetPosition(Actor self, int2 cell)
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{
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var uim = self.World.WorldActor.Trait<UnitInfluence>();
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if( self.IsInWorld )
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uim.Remove(self, this);
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Location = cell;
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PxPosition = Util.CenterOfCell(cell);
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var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "idle";
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if (seq != self.Trait<RenderSimple>().anim.CurrentSequence.Name)
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self.Trait<RenderSimple>().anim.PlayRepeating(seq);
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if( self.IsInWorld )
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uim.Add(self, this);
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}
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public IEnumerable<string> CrushClasses { get { yield return "crate"; } }
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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/*
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* Crates left to implement:
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HealBase=1,INVUN ; all buildings to full strength
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ICBM=1,MISSILE2 ; nuke missile one time shot
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Sonar=3,SONARBOX ; one time sonar pulse
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Squad=20,NONE ; squad of random infantry
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Unit=20,NONE ; vehicle
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Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes)
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TimeQuake=3,TQUAKE ; time quake
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*/
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namespace OpenRA.Mods.RA
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{
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class CrateInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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{
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public readonly int Lifetime = 5; // Seconds
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public readonly string[] TerrainTypes = { };
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public object Create(ActorInitializer init) { return new Crate(init, this); }
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}
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// ITeleportable is required for paradrop
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class Crate : ITick, IOccupySpace, ITeleportable, ICrushable, ISync
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{
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readonly Actor self;
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[Sync]
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int ticks;
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[Sync]
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public int2 Location;
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CrateInfo Info;
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public Crate(ActorInitializer init, CrateInfo info)
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{
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this.self = init.self;
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if (init.Contains<LocationInit>())
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{
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this.Location = init.Get<LocationInit, int2>();
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PxPosition = Util.CenterOfCell(Location);
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}
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this.Info = info;
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}
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public void OnCrush(Actor crusher)
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{
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var shares = self.TraitsImplementing<CrateAction>().Select(
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a => Pair.New(a, a.GetSelectionSharesOuter(crusher)));
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var totalShares = shares.Sum(a => a.Second);
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var n = self.World.SharedRandom.Next(totalShares);
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self.Destroy();
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foreach (var s in shares)
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if (n < s.Second)
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{
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s.First.Activate(crusher);
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return;
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}
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else
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n -= s.Second;
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}
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public void Tick(Actor self)
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{
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if( ++ticks >= self.Info.Traits.Get<CrateInfo>().Lifetime * 25 )
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self.Destroy();
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}
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public int2 TopLeft { get { return Location; } }
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public IEnumerable<Pair<int2, SubCell>> OccupiedCells() { yield return Pair.New( Location, SubCell.FullCell); }
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public int2 PxPosition { get; private set; }
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public void SetPxPosition( Actor self, int2 px )
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{
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SetPosition( self, Util.CellContaining( px ) );
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}
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public void AdjustPxPosition(Actor self, int2 px) { SetPxPosition(self, px); }
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public bool CanEnterCell(int2 cell)
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{
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if (!self.World.Map.IsInMap(cell.X, cell.Y)) return false;
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var type = self.World.GetTerrainType(cell);
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return Info.TerrainTypes.Contains(type);
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}
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public void SetPosition(Actor self, int2 cell)
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{
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var uim = self.World.WorldActor.Trait<UnitInfluence>();
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if( self.IsInWorld )
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uim.Remove(self, this);
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Location = cell;
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PxPosition = Util.CenterOfCell(cell);
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var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "idle";
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if (seq != self.Trait<RenderSimple>().anim.CurrentSequence.Name)
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self.Trait<RenderSimple>().anim.PlayRepeating(seq);
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if( self.IsInWorld )
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uim.Add(self, this);
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}
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public IEnumerable<string> CrushClasses { get { yield return "crate"; } }
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}
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}
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