Update copyright header. Normalize line endings to LF.
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@@ -1,52 +1,52 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class DemoTruckInfo : TraitInfo<DemoTruck> { }
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class DemoTruck : Chronoshiftable, INotifyDamage
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{
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// Explode on chronoshift
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public override bool Teleport(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
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{
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Detonate(self, chronosphere);
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return false;
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}
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// Fire primary on death
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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Detonate(self, e.Attacker);
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}
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public void Detonate(Actor self, Actor detonatedBy)
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{
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var move = self.TraitOrDefault<IMove>();
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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var altitude = move != null ? move.Altitude : 0;
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self.World.AddFrameEndTask( w =>
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{
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if (self.Destroyed) return;
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Combat.DoExplosion(self, info.PrimaryWeapon, self.CenterLocation, altitude);
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// Remove from world
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self.Kill(self);
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detonatedBy.Owner.Kills++;
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self.Owner.Deaths++;
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self.Destroy();
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} );
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class DemoTruckInfo : TraitInfo<DemoTruck> { }
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class DemoTruck : Chronoshiftable, INotifyDamage
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{
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// Explode on chronoshift
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public override bool Teleport(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
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{
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Detonate(self, chronosphere);
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return false;
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}
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// Fire primary on death
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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Detonate(self, e.Attacker);
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}
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public void Detonate(Actor self, Actor detonatedBy)
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{
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var move = self.TraitOrDefault<IMove>();
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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var altitude = move != null ? move.Altitude : 0;
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self.World.AddFrameEndTask( w =>
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{
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if (self.Destroyed) return;
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Combat.DoExplosion(self, info.PrimaryWeapon, self.CenterLocation, altitude);
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// Remove from world
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self.Kill(self);
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detonatedBy.Owner.Kills++;
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self.Owner.Deaths++;
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self.Destroy();
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} );
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}
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}
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}
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