Update copyright header. Normalize line endings to LF.
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@@ -1,41 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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public class Corpse : IEffect
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{
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readonly Animation anim;
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readonly float2 pos;
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readonly Player owner;
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public Corpse(Actor fromActor, int death)
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{
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anim = new Animation(fromActor.TraitOrDefault<RenderSimple>().GetImage(fromActor));
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anim.PlayThen("die{0}".F(death + 1),
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() => fromActor.World.AddFrameEndTask(w => w.Remove(this)));
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pos = fromActor.CenterLocation;
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owner = fromActor.Owner;
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}
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public void Tick( World world ) { anim.Tick(); }
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, owner.Palette, (int)pos.Y);
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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public class Corpse : IEffect
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{
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readonly Animation anim;
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readonly float2 pos;
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readonly Player owner;
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public Corpse(Actor fromActor, int death)
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{
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anim = new Animation(fromActor.TraitOrDefault<RenderSimple>().GetImage(fromActor));
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anim.PlayThen("die{0}".F(death + 1),
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() => fromActor.World.AddFrameEndTask(w => w.Remove(this)));
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pos = fromActor.CenterLocation;
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owner = fromActor.Owner;
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}
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public void Tick( World world ) { anim.Tick(); }
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, owner.Palette, (int)pos.Y);
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}
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}
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}
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