Update copyright header. Normalize line endings to LF.
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@@ -1,46 +1,46 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class FreeActorInfo : ITraitInfo
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{
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[ActorReference]
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public readonly string Actor = null;
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public readonly string InitialActivity = null;
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public readonly int2 SpawnOffset = int2.Zero;
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public readonly int Facing = 0;
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public object Create( ActorInitializer init ) { return new FreeActor(init.self, this); }
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}
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public class FreeActor
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{
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public FreeActor(Actor self, FreeActorInfo info)
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{
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self.World.AddFrameEndTask(
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w =>
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{
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var a = w.CreateActor(info.Actor, new TypeDictionary
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{
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new LocationInit( self.Location + info.SpawnOffset ),
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new OwnerInit( self.Owner ),
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new FacingInit( info.Facing ),
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});
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if (info.InitialActivity != null)
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a.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
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});
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class FreeActorInfo : ITraitInfo
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{
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[ActorReference]
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public readonly string Actor = null;
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public readonly string InitialActivity = null;
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public readonly int2 SpawnOffset = int2.Zero;
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public readonly int Facing = 0;
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public object Create( ActorInitializer init ) { return new FreeActor(init.self, this); }
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}
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public class FreeActor
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{
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public FreeActor(Actor self, FreeActorInfo info)
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{
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self.World.AddFrameEndTask(
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w =>
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{
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var a = w.CreateActor(info.Actor, new TypeDictionary
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{
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new LocationInit( self.Location + info.SpawnOffset ),
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new OwnerInit( self.Owner ),
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new FacingInit( info.Facing ),
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});
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if (info.InitialActivity != null)
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a.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
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});
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}
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}
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}
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