Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,46 +1,46 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class FreeActorInfo : ITraitInfo
{
[ActorReference]
public readonly string Actor = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( ActorInitializer init ) { return new FreeActor(init.self, this); }
}
public class FreeActor
{
public FreeActor(Actor self, FreeActorInfo info)
{
self.World.AddFrameEndTask(
w =>
{
var a = w.CreateActor(info.Actor, new TypeDictionary
{
new LocationInit( self.Location + info.SpawnOffset ),
new OwnerInit( self.Owner ),
new FacingInit( info.Facing ),
});
if (info.InitialActivity != null)
a.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
});
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class FreeActorInfo : ITraitInfo
{
[ActorReference]
public readonly string Actor = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( ActorInitializer init ) { return new FreeActor(init.self, this); }
}
public class FreeActor
{
public FreeActor(Actor self, FreeActorInfo info)
{
self.World.AddFrameEndTask(
w =>
{
var a = w.CreateActor(info.Actor, new TypeDictionary
{
new LocationInit( self.Location + info.SpawnOffset ),
new OwnerInit( self.Owner ),
new FacingInit( info.Facing ),
});
if (info.InitialActivity != null)
a.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
});
}
}
}