Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,43 +1,43 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class IronCurtainableInfo : TraitInfo<IronCurtainable> { }
class IronCurtainable : IDamageModifier, ITick, ISync
{
[Sync]
int RemainingTicks = 0;
public void Tick(Actor self)
{
if (RemainingTicks > 0)
RemainingTicks--;
}
public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
{
return (RemainingTicks > 0) ? 0.0f : 1.0f;
}
public void Activate(Actor self, int duration)
{
if (RemainingTicks == 0)
self.World.AddFrameEndTask(w => w.Add(new InvulnEffect(self))); // do not stack the invuln effect
RemainingTicks = duration;
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class IronCurtainableInfo : TraitInfo<IronCurtainable> { }
class IronCurtainable : IDamageModifier, ITick, ISync
{
[Sync]
int RemainingTicks = 0;
public void Tick(Actor self)
{
if (RemainingTicks > 0)
RemainingTicks--;
}
public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
{
return (RemainingTicks > 0) ? 0.0f : 1.0f;
}
public void Activate(Actor self, int duration)
{
if (RemainingTicks == 0)
self.World.AddFrameEndTask(w => w.Add(new InvulnEffect(self))); // do not stack the invuln effect
RemainingTicks = duration;
}
}
}