Update copyright header. Normalize line endings to LF.
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@@ -1,48 +1,48 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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{
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class LeavesHuskInfo : TraitInfo<LeavesHusk>
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{
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[ActorReference]
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public readonly string HuskActor = null;
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}
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class LeavesHusk : INotifyDamage
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{
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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self.World.AddFrameEndTask(w =>
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{
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var info = self.Info.Traits.Get<LeavesHuskInfo>();
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var td = new TypeDictionary
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{
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new LocationInit( self.Location ),
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new OwnerInit( self.Owner ),
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new SkipMakeAnimsInit()
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};
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if (self.HasTrait<IFacing>())
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td.Add(new FacingInit( self.Trait<IFacing>().Facing ));
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var husk = w.CreateActor(info.HuskActor, td);
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var turreted = self.TraitOrDefault<Turreted>();
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if (turreted != null)
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foreach (var p in husk.TraitsImplementing<ThrowsParticle>())
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p.InitialFacing = turreted.turretFacing;
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});
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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{
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class LeavesHuskInfo : TraitInfo<LeavesHusk>
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{
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[ActorReference]
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public readonly string HuskActor = null;
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}
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class LeavesHusk : INotifyDamage
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{
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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self.World.AddFrameEndTask(w =>
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{
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var info = self.Info.Traits.Get<LeavesHuskInfo>();
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var td = new TypeDictionary
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{
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new LocationInit( self.Location ),
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new OwnerInit( self.Owner ),
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new SkipMakeAnimsInit()
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};
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if (self.HasTrait<IFacing>())
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td.Add(new FacingInit( self.Trait<IFacing>().Facing ));
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var husk = w.CreateActor(info.HuskActor, td);
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var turreted = self.TraitOrDefault<Turreted>();
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if (turreted != null)
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foreach (var p in husk.TraitsImplementing<ThrowsParticle>())
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p.InitialFacing = turreted.turretFacing;
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});
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}
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}
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}
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