Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,54 +1,54 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class LimitedAmmoInfo : ITraitInfo
{
public readonly int Ammo = 0;
public readonly int PipCount = 0;
public object Create(ActorInitializer init) { return new LimitedAmmo(this); }
}
public class LimitedAmmo : INotifyAttack, IPips, ISync
{
[Sync]
int ammo;
LimitedAmmoInfo Info;
public LimitedAmmo(LimitedAmmoInfo info)
{
ammo = info.Ammo;
Info = info;
}
public bool FullAmmo() { return ammo == Info.Ammo; }
public bool HasAmmo() { return ammo > 0; }
public bool GiveAmmo()
{
if (ammo >= Info.Ammo) return false;
++ammo;
return true;
}
public void Attacking(Actor self, Target target) { --ammo; }
public IEnumerable<PipType> GetPips(Actor self)
{
var pips = Info.PipCount != 0 ? Info.PipCount : Info.Ammo;
return Graphics.Util.MakeArray(pips,
i => (ammo * pips) / Info.Ammo > i ? PipType.Green : PipType.Transparent);
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class LimitedAmmoInfo : ITraitInfo
{
public readonly int Ammo = 0;
public readonly int PipCount = 0;
public object Create(ActorInitializer init) { return new LimitedAmmo(this); }
}
public class LimitedAmmo : INotifyAttack, IPips, ISync
{
[Sync]
int ammo;
LimitedAmmoInfo Info;
public LimitedAmmo(LimitedAmmoInfo info)
{
ammo = info.Ammo;
Info = info;
}
public bool FullAmmo() { return ammo == Info.Ammo; }
public bool HasAmmo() { return ammo > 0; }
public bool GiveAmmo()
{
if (ammo >= Info.Ammo) return false;
++ammo;
return true;
}
public void Attacking(Actor self, Target target) { --ammo; }
public IEnumerable<PipType> GetPips(Actor self)
{
var pips = Info.PipCount != 0 ? Info.PipCount : Info.Ammo;
return Graphics.Util.MakeArray(pips,
i => (ammo * pips) / Info.Ammo > i ? PipType.Green : PipType.Transparent);
}
}
}