Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,174 +1,174 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class MinelayerInfo : TraitInfo<Minelayer>
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{
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[ActorReference]
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public readonly string Mine = "minv";
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public readonly float MinefieldDepth = 1.5f;
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[ActorReference]
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public readonly string[] RearmBuildings = { "fix" };
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}
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class Minelayer : IIssueOrder, IResolveOrder, IPostRenderSelection, ISync
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{
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/* [Sync] when sync can cope with arrays! */
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public int2[] minefield = null;
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[Sync] int2 minefieldStart;
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new BeginMinefieldOrderTargeter(); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order is BeginMinefieldOrderTargeter )
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{
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var start = Traits.Util.CellContaining( target.CenterLocation );
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self.World.OrderGenerator = new MinefieldOrderGenerator( self, start );
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return new Order("BeginMinefield", self, false) { TargetLocation = start };
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}
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if( order.OrderString == "BeginMinefield" )
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minefieldStart = order.TargetLocation;
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if (order.OrderString == "PlaceMinefield")
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{
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var movement = self.Trait<IMove>();
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minefield = GetMinefieldCells(minefieldStart, order.TargetLocation,
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self.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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.Where(p => movement.CanEnterCell(p)).ToArray();
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self.CancelActivity();
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self.QueueActivity(new LayMines());
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}
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}
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static IEnumerable<int2> GetMinefieldCells(int2 start, int2 end, float depth)
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{
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var mins = int2.Min(start, end);
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var maxs = int2.Max(start, end);
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/* todo: proper endcaps, if anyone cares (which won't happen unless depth is large) */
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var p = end - start;
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var q = new float2(p.Y, -p.X);
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q = (start != end) ? (1 / q.Length) * q : new float2(1, 0);
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var c = -float2.Dot(q, start);
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/* return all points such that |ax + by + c| < depth */
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for (var i = mins.X; i <= maxs.X; i++)
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for (var j = mins.Y; j <= maxs.Y; j++)
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if (Math.Abs(q.X * i + q.Y * j + c) < depth)
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yield return new int2(i, j);
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}
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class MinefieldOrderGenerator : IOrderGenerator
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{
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readonly Actor minelayer;
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readonly int2 minefieldStart;
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public MinefieldOrderGenerator(Actor self, int2 xy ) { minelayer = self; minefieldStart = xy; }
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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world.CancelInputMode();
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yield break;
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}
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>()
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? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.FirstOrDefault();
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if( mi.Button == MouseButton.Right && underCursor == null )
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{
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minelayer.World.CancelInputMode();
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yield return new Order("PlaceMinefield", minelayer, false) { TargetLocation = xy };
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}
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}
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public void Tick(World world)
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{
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if (!minelayer.IsInWorld || minelayer.IsDead())
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world.CancelInputMode();
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}
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int2 lastMousePos;
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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if (!minelayer.IsInWorld)
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return;
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var movement = minelayer.Trait<IMove>();
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var minefield = GetMinefieldCells(minefieldStart, lastMousePos,
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minelayer.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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.Where(p => movement.CanEnterCell(p)).ToArray();
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wr.DrawLocus(Color.Cyan, minefield);
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}
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi) { lastMousePos = xy; return "ability"; } /* todo */
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}
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public void RenderAfterWorld(WorldRenderer wr, Actor self)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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if (minefield != null)
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wr.DrawLocus(Color.Cyan, minefield);
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}
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class BeginMinefieldOrderTargeter : IOrderTargeter
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{
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public string OrderID { get { return "BeginMinefield"; } }
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public int OrderPriority { get { return 5; } }
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public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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return false;
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}
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public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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if (!self.World.Map.IsInMap(location))
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return false;
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cursor = "ability";
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IsQueued = forceQueued;
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return ( actorsAtLocation.Count == 0 && forceAttack );
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}
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public bool IsQueued { get; protected set; }
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class MinelayerInfo : TraitInfo<Minelayer>
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{
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[ActorReference]
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public readonly string Mine = "minv";
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public readonly float MinefieldDepth = 1.5f;
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[ActorReference]
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public readonly string[] RearmBuildings = { "fix" };
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}
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class Minelayer : IIssueOrder, IResolveOrder, IPostRenderSelection, ISync
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{
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/* [Sync] when sync can cope with arrays! */
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public int2[] minefield = null;
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[Sync] int2 minefieldStart;
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new BeginMinefieldOrderTargeter(); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order is BeginMinefieldOrderTargeter )
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{
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var start = Traits.Util.CellContaining( target.CenterLocation );
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self.World.OrderGenerator = new MinefieldOrderGenerator( self, start );
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return new Order("BeginMinefield", self, false) { TargetLocation = start };
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}
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if( order.OrderString == "BeginMinefield" )
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minefieldStart = order.TargetLocation;
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if (order.OrderString == "PlaceMinefield")
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{
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var movement = self.Trait<IMove>();
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minefield = GetMinefieldCells(minefieldStart, order.TargetLocation,
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self.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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.Where(p => movement.CanEnterCell(p)).ToArray();
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self.CancelActivity();
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self.QueueActivity(new LayMines());
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}
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}
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static IEnumerable<int2> GetMinefieldCells(int2 start, int2 end, float depth)
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{
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var mins = int2.Min(start, end);
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var maxs = int2.Max(start, end);
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/* todo: proper endcaps, if anyone cares (which won't happen unless depth is large) */
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var p = end - start;
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var q = new float2(p.Y, -p.X);
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q = (start != end) ? (1 / q.Length) * q : new float2(1, 0);
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var c = -float2.Dot(q, start);
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/* return all points such that |ax + by + c| < depth */
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for (var i = mins.X; i <= maxs.X; i++)
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for (var j = mins.Y; j <= maxs.Y; j++)
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if (Math.Abs(q.X * i + q.Y * j + c) < depth)
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yield return new int2(i, j);
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}
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class MinefieldOrderGenerator : IOrderGenerator
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{
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readonly Actor minelayer;
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readonly int2 minefieldStart;
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public MinefieldOrderGenerator(Actor self, int2 xy ) { minelayer = self; minefieldStart = xy; }
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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world.CancelInputMode();
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yield break;
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}
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>()
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? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.FirstOrDefault();
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if( mi.Button == MouseButton.Right && underCursor == null )
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{
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minelayer.World.CancelInputMode();
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yield return new Order("PlaceMinefield", minelayer, false) { TargetLocation = xy };
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}
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}
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public void Tick(World world)
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{
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if (!minelayer.IsInWorld || minelayer.IsDead())
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world.CancelInputMode();
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}
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int2 lastMousePos;
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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if (!minelayer.IsInWorld)
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return;
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var movement = minelayer.Trait<IMove>();
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var minefield = GetMinefieldCells(minefieldStart, lastMousePos,
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minelayer.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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.Where(p => movement.CanEnterCell(p)).ToArray();
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wr.DrawLocus(Color.Cyan, minefield);
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}
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi) { lastMousePos = xy; return "ability"; } /* todo */
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}
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public void RenderAfterWorld(WorldRenderer wr, Actor self)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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if (minefield != null)
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wr.DrawLocus(Color.Cyan, minefield);
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}
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class BeginMinefieldOrderTargeter : IOrderTargeter
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{
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public string OrderID { get { return "BeginMinefield"; } }
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public int OrderPriority { get { return 5; } }
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public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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return false;
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}
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public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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if (!self.World.Map.IsInMap(location))
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return false;
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cursor = "ability";
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IsQueued = forceQueued;
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return ( actorsAtLocation.Count == 0 && forceAttack );
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}
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public bool IsQueued { get; protected set; }
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}
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}
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}
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