Update copyright header. Normalize line endings to LF.
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@@ -1,37 +1,37 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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namespace OpenRA.Mods.RA.Orders
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{
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public class EnterOrderTargeter<T> : UnitTraitOrderTargeter<T>
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{
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readonly Func<Actor, bool> canTarget;
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readonly Func<Actor, bool> useEnterCursor;
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public EnterOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly,
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Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor )
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: base( order, priority, "enter", targetEnemy, targetAlly )
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{
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this.canTarget = canTarget;
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this.useEnterCursor = useEnterCursor;
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}
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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if( !base.CanTargetActor( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
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if( !canTarget( target ) ) return false;
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cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
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IsQueued = forceQueued;
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return true;
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Mods.RA.Orders
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{
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public class EnterOrderTargeter<T> : UnitTraitOrderTargeter<T>
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{
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readonly Func<Actor, bool> canTarget;
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readonly Func<Actor, bool> useEnterCursor;
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public EnterOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly,
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Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor )
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: base( order, priority, "enter", targetEnemy, targetAlly )
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{
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this.canTarget = canTarget;
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this.useEnterCursor = useEnterCursor;
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}
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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if( !base.CanTargetActor( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
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if( !canTarget( target ) ) return false;
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cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
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IsQueued = forceQueued;
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return true;
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}
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}
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}
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