Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,37 +1,37 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
namespace OpenRA.Mods.RA.Orders
{
public class EnterOrderTargeter<T> : UnitTraitOrderTargeter<T>
{
readonly Func<Actor, bool> canTarget;
readonly Func<Actor, bool> useEnterCursor;
public EnterOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly,
Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor )
: base( order, priority, "enter", targetEnemy, targetAlly )
{
this.canTarget = canTarget;
this.useEnterCursor = useEnterCursor;
}
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
{
if( !base.CanTargetActor( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
if( !canTarget( target ) ) return false;
cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
IsQueued = forceQueued;
return true;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
namespace OpenRA.Mods.RA.Orders
{
public class EnterOrderTargeter<T> : UnitTraitOrderTargeter<T>
{
readonly Func<Actor, bool> canTarget;
readonly Func<Actor, bool> useEnterCursor;
public EnterOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly,
Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor )
: base( order, priority, "enter", targetEnemy, targetAlly )
{
this.canTarget = canTarget;
this.useEnterCursor = useEnterCursor;
}
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
{
if( !base.CanTargetActor( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
if( !canTarget( target ) ) return false;
cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
IsQueued = forceQueued;
return true;
}
}
}