Update copyright header. Normalize line endings to LF.
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@@ -1,44 +1,44 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SurrenderOnDisconnectInfo : TraitInfo<SurrenderOnDisconnect>
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{
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}
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class SurrenderOnDisconnect : ITick
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{
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private bool Disconnected = false;
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public void Tick(Actor self)
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{
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if (Disconnected) return;
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var p = self.Owner;
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if (p.WinState == WinState.Lost || p.WinState == WinState.Won) return; /* already won or lost */
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var client = p.World.LobbyInfo.ClientWithIndex(p.ClientIndex);
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if (client == null)
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return;
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if (client.State == Session.ClientState.Disconnected)
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{
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Disconnected = true; /* dont call this multiple times! */
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self.World.players.Do(pl => pl.Value.PlayerActor.TraitsImplementing<IResolveOrder>().Do(t => t.ResolveOrder(pl.Value.PlayerActor, new Order("Surrender", self, false))));
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}
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SurrenderOnDisconnectInfo : TraitInfo<SurrenderOnDisconnect>
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{
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}
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class SurrenderOnDisconnect : ITick
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{
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private bool Disconnected = false;
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public void Tick(Actor self)
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{
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if (Disconnected) return;
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var p = self.Owner;
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if (p.WinState == WinState.Lost || p.WinState == WinState.Won) return; /* already won or lost */
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var client = p.World.LobbyInfo.ClientWithIndex(p.ClientIndex);
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if (client == null)
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return;
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if (client.State == Session.ClientState.Disconnected)
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{
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Disconnected = true; /* dont call this multiple times! */
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self.World.players.Do(pl => pl.Value.PlayerActor.TraitsImplementing<IResolveOrder>().Do(t => t.ResolveOrder(pl.Value.PlayerActor, new Order("Surrender", self, false))));
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}
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}
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}
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}
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