Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,34 +1,34 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
namespace OpenRA.Mods.RA.Render
{
class RenderBuildingChargeInfo : RenderBuildingInfo
{
public readonly string ChargeAudio = "tslachg2.aud";
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init); }
}
/* used for tesla */
public class RenderBuildingCharge : RenderBuilding
{
public RenderBuildingCharge( ActorInitializer init )
: base(init)
{
}
public void PlayCharge(Actor self)
{
Sound.Play(self.Info.Traits.Get<RenderBuildingChargeInfo>().ChargeAudio, self.CenterLocation);
anim.PlayThen(NormalizeSequence(self, "active"),
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Mods.RA.Render
{
class RenderBuildingChargeInfo : RenderBuildingInfo
{
public readonly string ChargeAudio = "tslachg2.aud";
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init); }
}
/* used for tesla */
public class RenderBuildingCharge : RenderBuilding
{
public RenderBuildingCharge( ActorInitializer init )
: base(init)
{
}
public void PlayCharge(Actor self)
{
Sound.Play(self.Info.Traits.Get<RenderBuildingChargeInfo>().ChargeAudio, self.CenterLocation);
anim.PlayThen(NormalizeSequence(self, "active"),
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
}
}
}