Update copyright header. Normalize line endings to LF.
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@@ -1,41 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingOreInfo : RenderBuildingInfo
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingOre(init); }
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}
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class RenderBuildingOre : RenderBuilding, INotifyBuildComplete, INotifyCapture
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{
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PlayerResources PlayerResources;
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public RenderBuildingOre( ActorInitializer init )
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: base(init)
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{
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PlayerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
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}
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public void BuildingComplete( Actor self )
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{
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anim.PlayFetchIndex( "idle",
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() => (49 * PlayerResources.Ore) / (10*PlayerResources.OreCapacity));
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}
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public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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PlayerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingOreInfo : RenderBuildingInfo
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingOre(init); }
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}
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class RenderBuildingOre : RenderBuilding, INotifyBuildComplete, INotifyCapture
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{
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PlayerResources PlayerResources;
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public RenderBuildingOre( ActorInitializer init )
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: base(init)
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{
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PlayerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
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}
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public void BuildingComplete( Actor self )
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{
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anim.PlayFetchIndex( "idle",
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() => (49 * PlayerResources.Ore) / (10*PlayerResources.OreCapacity));
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}
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public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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PlayerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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}
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}
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}
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