Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,78 +1,78 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderBuildingWallInfo : RenderBuildingInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init); }
|
||||
}
|
||||
|
||||
class RenderBuildingWall : RenderBuilding
|
||||
{
|
||||
string seqName;
|
||||
int adjacentWalls = 0;
|
||||
|
||||
public RenderBuildingWall( ActorInitializer init )
|
||||
: base(init)
|
||||
{
|
||||
seqName = "idle";
|
||||
anim.PlayFetchIndex(seqName, () => adjacentWalls);
|
||||
}
|
||||
|
||||
public override void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (!e.DamageStateChanged) return;
|
||||
|
||||
if (e.DamageState == DamageState.Medium && anim.HasSequence("scratched-idle"))
|
||||
seqName = "scratched-idle";
|
||||
else if (e.DamageState <= DamageState.Medium)
|
||||
seqName = "idle";
|
||||
else if (e.DamageState == DamageState.Critical && anim.HasSequence("critical-idle"))
|
||||
seqName = "critical-idle";
|
||||
else if (e.DamageState <= DamageState.Critical)
|
||||
seqName = "damaged-idle";
|
||||
|
||||
anim.PlayFetchIndex(seqName, () => adjacentWalls);
|
||||
}
|
||||
|
||||
bool hasTicked = false;
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
|
||||
if (!hasTicked)
|
||||
{
|
||||
var oneCell = new float2(Game.CellSize, Game.CellSize);
|
||||
var adjWalls = self.World.FindUnits(self.CenterLocation - oneCell, self.CenterLocation + oneCell)
|
||||
.Where(a => a.Info == self.Info && a != self);
|
||||
|
||||
foreach (var w in adjWalls)
|
||||
{
|
||||
w.Trait<RenderBuildingWall>().AddAdjacentWall(w.Location, self.Location);
|
||||
AddAdjacentWall(self.Location, w.Location);
|
||||
}
|
||||
hasTicked = true;
|
||||
}
|
||||
}
|
||||
|
||||
void AddAdjacentWall(int2 location, int2 otherLocation)
|
||||
{
|
||||
if (otherLocation == location + new int2(0, -1)) adjacentWalls |= 1;
|
||||
if (otherLocation == location + new int2(+1, 0)) adjacentWalls |= 2;
|
||||
if (otherLocation == location + new int2(0, +1)) adjacentWalls |= 4;
|
||||
if (otherLocation == location + new int2(-1, 0)) adjacentWalls |= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderBuildingWallInfo : RenderBuildingInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init); }
|
||||
}
|
||||
|
||||
class RenderBuildingWall : RenderBuilding
|
||||
{
|
||||
string seqName;
|
||||
int adjacentWalls = 0;
|
||||
|
||||
public RenderBuildingWall( ActorInitializer init )
|
||||
: base(init)
|
||||
{
|
||||
seqName = "idle";
|
||||
anim.PlayFetchIndex(seqName, () => adjacentWalls);
|
||||
}
|
||||
|
||||
public override void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (!e.DamageStateChanged) return;
|
||||
|
||||
if (e.DamageState == DamageState.Medium && anim.HasSequence("scratched-idle"))
|
||||
seqName = "scratched-idle";
|
||||
else if (e.DamageState <= DamageState.Medium)
|
||||
seqName = "idle";
|
||||
else if (e.DamageState == DamageState.Critical && anim.HasSequence("critical-idle"))
|
||||
seqName = "critical-idle";
|
||||
else if (e.DamageState <= DamageState.Critical)
|
||||
seqName = "damaged-idle";
|
||||
|
||||
anim.PlayFetchIndex(seqName, () => adjacentWalls);
|
||||
}
|
||||
|
||||
bool hasTicked = false;
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
|
||||
if (!hasTicked)
|
||||
{
|
||||
var oneCell = new float2(Game.CellSize, Game.CellSize);
|
||||
var adjWalls = self.World.FindUnits(self.CenterLocation - oneCell, self.CenterLocation + oneCell)
|
||||
.Where(a => a.Info == self.Info && a != self);
|
||||
|
||||
foreach (var w in adjWalls)
|
||||
{
|
||||
w.Trait<RenderBuildingWall>().AddAdjacentWall(w.Location, self.Location);
|
||||
AddAdjacentWall(self.Location, w.Location);
|
||||
}
|
||||
hasTicked = true;
|
||||
}
|
||||
}
|
||||
|
||||
void AddAdjacentWall(int2 location, int2 otherLocation)
|
||||
{
|
||||
if (otherLocation == location + new int2(0, -1)) adjacentWalls |= 1;
|
||||
if (otherLocation == location + new int2(+1, 0)) adjacentWalls |= 2;
|
||||
if (otherLocation == location + new int2(0, +1)) adjacentWalls |= 4;
|
||||
if (otherLocation == location + new int2(-1, 0)) adjacentWalls |= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user