Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,96 +1,96 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderWarFactoryInfo : RenderBuildingInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderWarFactory(init); }
|
||||
|
||||
/* get around unverifiability */
|
||||
IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, string tileset)
|
||||
{
|
||||
return base.RenderPreview(building, tileset);
|
||||
}
|
||||
|
||||
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset)
|
||||
{
|
||||
foreach (var r in BaseBuildingPreview(building, Tileset))
|
||||
yield return r;
|
||||
|
||||
var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
|
||||
anim.PlayRepeating("idle-top");
|
||||
var rb = building.Traits.Get<RenderBuildingInfo>();
|
||||
yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale), rb.Palette, 0, Scale);
|
||||
}
|
||||
}
|
||||
|
||||
class RenderWarFactory : RenderBuilding, INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold, ISync
|
||||
{
|
||||
public Animation roof;
|
||||
[Sync]
|
||||
bool isOpen;
|
||||
[Sync]
|
||||
int2 openExit;
|
||||
|
||||
public RenderWarFactory(ActorInitializer init)
|
||||
: base(init)
|
||||
{
|
||||
roof = new Animation(GetImage(init.self));
|
||||
}
|
||||
|
||||
public void BuildingComplete( Actor self )
|
||||
{
|
||||
roof.Play(NormalizeSequence(self,
|
||||
self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
|
||||
self.Trait<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 } );
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (isOpen && !self.World.WorldActor.Trait<UnitInfluence>()
|
||||
.GetUnitsAt(openExit).Any( a => a != self ))
|
||||
{
|
||||
isOpen = false;
|
||||
roof.PlayBackwardsThen(NormalizeSequence(self, "build-top"), () => roof.Play(NormalizeSequence(self, "idle-top")));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (!e.DamageStateChanged) return;
|
||||
|
||||
if (roof.CurrentSequence != null)
|
||||
{
|
||||
if (e.DamageState >= DamageState.Heavy)
|
||||
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
|
||||
else
|
||||
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-", ""));
|
||||
}
|
||||
}
|
||||
|
||||
public void UnitProduced(Actor self, Actor other, int2 exit)
|
||||
{
|
||||
roof.PlayThen(NormalizeSequence(self, "build-top"), () => { isOpen = true; openExit = exit; });
|
||||
}
|
||||
|
||||
public override void Selling( Actor self )
|
||||
{
|
||||
self.Trait<RenderSimple>().anims.Remove( "roof" );
|
||||
base.Selling(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderWarFactoryInfo : RenderBuildingInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderWarFactory(init); }
|
||||
|
||||
/* get around unverifiability */
|
||||
IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, string tileset)
|
||||
{
|
||||
return base.RenderPreview(building, tileset);
|
||||
}
|
||||
|
||||
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset)
|
||||
{
|
||||
foreach (var r in BaseBuildingPreview(building, Tileset))
|
||||
yield return r;
|
||||
|
||||
var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
|
||||
anim.PlayRepeating("idle-top");
|
||||
var rb = building.Traits.Get<RenderBuildingInfo>();
|
||||
yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale), rb.Palette, 0, Scale);
|
||||
}
|
||||
}
|
||||
|
||||
class RenderWarFactory : RenderBuilding, INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold, ISync
|
||||
{
|
||||
public Animation roof;
|
||||
[Sync]
|
||||
bool isOpen;
|
||||
[Sync]
|
||||
int2 openExit;
|
||||
|
||||
public RenderWarFactory(ActorInitializer init)
|
||||
: base(init)
|
||||
{
|
||||
roof = new Animation(GetImage(init.self));
|
||||
}
|
||||
|
||||
public void BuildingComplete( Actor self )
|
||||
{
|
||||
roof.Play(NormalizeSequence(self,
|
||||
self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
|
||||
self.Trait<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 } );
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (isOpen && !self.World.WorldActor.Trait<UnitInfluence>()
|
||||
.GetUnitsAt(openExit).Any( a => a != self ))
|
||||
{
|
||||
isOpen = false;
|
||||
roof.PlayBackwardsThen(NormalizeSequence(self, "build-top"), () => roof.Play(NormalizeSequence(self, "idle-top")));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (!e.DamageStateChanged) return;
|
||||
|
||||
if (roof.CurrentSequence != null)
|
||||
{
|
||||
if (e.DamageState >= DamageState.Heavy)
|
||||
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
|
||||
else
|
||||
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-", ""));
|
||||
}
|
||||
}
|
||||
|
||||
public void UnitProduced(Actor self, Actor other, int2 exit)
|
||||
{
|
||||
roof.PlayThen(NormalizeSequence(self, "build-top"), () => { isOpen = true; openExit = exit; });
|
||||
}
|
||||
|
||||
public override void Selling( Actor self )
|
||||
{
|
||||
self.Trait<RenderSimple>().anims.Remove( "roof" );
|
||||
base.Selling(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user