Update copyright header. Normalize line endings to LF.
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@@ -1,56 +1,56 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderUnitReloadInfo : RenderUnitInfo
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{
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public override object Create(ActorInitializer init) { return new RenderUnitReload(init.self); }
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}
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class RenderUnitReload : RenderUnit
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{
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public RenderUnitReload(Actor self)
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: base(self) { }
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public override void Tick(Actor self)
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{
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var attack = self.TraitOrDefault<AttackBase>();
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if (attack != null)
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anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
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+ (attack.IsAttacking ? "aim" : "idle"));
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base.Tick(self);
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}
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}
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/* todo: native elevation support on turrets, and this dies? */
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class RenderUnitTurretedAimInfo : RenderUnitTurretedInfo
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{
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public override object Create(ActorInitializer init) { return new RenderUnitTurretedAim(init.self); }
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}
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class RenderUnitTurretedAim : RenderUnitTurreted
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{
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public RenderUnitTurretedAim(Actor self)
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: base(self) { }
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public override void Tick(Actor self)
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{
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var attack = self.TraitOrDefault<AttackBase>();
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var isAttacking = attack.IsAttacking;
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anims["turret_0"].Animation.ReplaceAnim(isAttacking ? "aim" : "turret");
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base.Tick(self);
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderUnitReloadInfo : RenderUnitInfo
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{
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public override object Create(ActorInitializer init) { return new RenderUnitReload(init.self); }
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}
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class RenderUnitReload : RenderUnit
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{
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public RenderUnitReload(Actor self)
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: base(self) { }
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public override void Tick(Actor self)
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{
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var attack = self.TraitOrDefault<AttackBase>();
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if (attack != null)
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anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
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+ (attack.IsAttacking ? "aim" : "idle"));
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base.Tick(self);
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}
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}
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/* todo: native elevation support on turrets, and this dies? */
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class RenderUnitTurretedAimInfo : RenderUnitTurretedInfo
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{
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public override object Create(ActorInitializer init) { return new RenderUnitTurretedAim(init.self); }
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}
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class RenderUnitTurretedAim : RenderUnitTurreted
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{
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public RenderUnitTurretedAim(Actor self)
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: base(self) { }
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public override void Tick(Actor self)
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{
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var attack = self.TraitOrDefault<AttackBase>();
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var isAttacking = attack.IsAttacking;
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anims["turret_0"].Animation.ReplaceAnim(isAttacking ? "aim" : "turret");
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base.Tick(self);
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}
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}
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}
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