Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,51 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public interface IPlaceBuildingDecoration
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{
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void Render(WorldRenderer wr, World w, ActorInfo ai, int2 centerLocation);
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}
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class RenderRangeCircleInfo : TraitInfo<RenderRangeCircle>, IPlaceBuildingDecoration
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{
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public readonly string RangeCircleType = null;
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public void Render(WorldRenderer wr, World w, ActorInfo ai, int2 centerLocation)
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{
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wr.DrawRangeCircle(
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Color.FromArgb(128, Color.Yellow),
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centerLocation,
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ai.Traits.Get<AttackBaseInfo>().GetMaximumRange());
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foreach (var a in w.Queries.OwnedBy[w.LocalPlayer].WithTrait<RenderRangeCircle>())
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if (a.Actor.Info.Traits.Get<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
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a.Trait.RenderBeforeWorld(wr, a.Actor);
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}
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}
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class RenderRangeCircle : IPreRenderSelection
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{
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public void RenderBeforeWorld(WorldRenderer wr, Actor self)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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wr.DrawRangeCircle(
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Color.FromArgb(128, Color.Yellow),
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self.CenterLocation, (int)self.Trait<AttackBase>().GetMaximumRange());
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public interface IPlaceBuildingDecoration
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{
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void Render(WorldRenderer wr, World w, ActorInfo ai, int2 centerLocation);
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}
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class RenderRangeCircleInfo : TraitInfo<RenderRangeCircle>, IPlaceBuildingDecoration
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{
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public readonly string RangeCircleType = null;
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public void Render(WorldRenderer wr, World w, ActorInfo ai, int2 centerLocation)
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{
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wr.DrawRangeCircle(
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Color.FromArgb(128, Color.Yellow),
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centerLocation,
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ai.Traits.Get<AttackBaseInfo>().GetMaximumRange());
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foreach (var a in w.Queries.OwnedBy[w.LocalPlayer].WithTrait<RenderRangeCircle>())
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if (a.Actor.Info.Traits.Get<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
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a.Trait.RenderBeforeWorld(wr, a.Actor);
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}
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}
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class RenderRangeCircle : IPreRenderSelection
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{
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public void RenderBeforeWorld(WorldRenderer wr, Actor self)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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wr.DrawRangeCircle(
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Color.FromArgb(128, Color.Yellow),
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self.CenterLocation, (int)self.Trait<AttackBase>().GetMaximumRange());
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}
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}
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}
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