Update copyright header. Normalize line endings to LF.
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@@ -1,58 +1,58 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ReservableInfo : TraitInfo<Reservable> {}
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public class Reservable : ITick
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{
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Actor reservedFor;
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//Actor self;
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//public Reservable(Actor self) { this.self = self; }
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public void Tick(Actor self)
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{
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if (reservedFor == null)
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return; /* nothing to do */
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if (!reservedFor.IsInWorld || reservedFor.IsDead()) // todo: replace with Target.IsValid?
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reservedFor = null; /* not likely to arrive now. */
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}
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public IDisposable Reserve(Actor forActor)
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{
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//if (reservedFor != null)
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// Game.Debug("BUG: #{0} {1} was already reserved (by #{2} {3})".F(
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// self.ActorID, self.Info.Name, reservedFor.ActorID, reservedFor.Info.Name));
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reservedFor = forActor;
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//Game.Debug("#{0} {1} reserved by #{2} {3}".F(
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// self.ActorID, self.Info.Name, forActor.ActorID, forActor.Info.Name));
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return new DisposableAction(() =>
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{
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//Game.Debug("#{0} {1} unreserved".F(
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// self.ActorID, self.Info.Name));
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reservedFor = null;
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});
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}
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public static bool IsReserved(Actor a)
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{
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var res = a.TraitOrDefault<Reservable>();
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return res != null && res.reservedFor != null;
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ReservableInfo : TraitInfo<Reservable> {}
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public class Reservable : ITick
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{
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Actor reservedFor;
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//Actor self;
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//public Reservable(Actor self) { this.self = self; }
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public void Tick(Actor self)
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{
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if (reservedFor == null)
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return; /* nothing to do */
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if (!reservedFor.IsInWorld || reservedFor.IsDead()) // todo: replace with Target.IsValid?
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reservedFor = null; /* not likely to arrive now. */
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}
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public IDisposable Reserve(Actor forActor)
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{
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//if (reservedFor != null)
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// Game.Debug("BUG: #{0} {1} was already reserved (by #{2} {3})".F(
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// self.ActorID, self.Info.Name, reservedFor.ActorID, reservedFor.Info.Name));
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reservedFor = forActor;
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//Game.Debug("#{0} {1} reserved by #{2} {3}".F(
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// self.ActorID, self.Info.Name, forActor.ActorID, forActor.Info.Name));
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return new DisposableAction(() =>
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{
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//Game.Debug("#{0} {1} unreserved".F(
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// self.ActorID, self.Info.Name));
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reservedFor = null;
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});
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}
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public static bool IsReserved(Actor a)
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{
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var res = a.TraitOrDefault<Reservable>();
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return res != null && res.reservedFor != null;
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}
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}
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}
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