Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,299 +1,299 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.FileFormats;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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namespace OpenRA.Mods.RA.Server
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{
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public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart
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{
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public static int MaxSpectators = 4; // How many spectators to allow // @todo Expose this as an option
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public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (server.GameStarted)
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{
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server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
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return false;
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}
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else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
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{
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server.SendChatTo(conn, "Cannot change state when marked as ready.");
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return false;
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}
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "ready",
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s =>
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{
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// if we're downloading, we can't ready up.
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if (client.State == Session.ClientState.NotReady)
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client.State = Session.ClientState.Ready;
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else if (client.State == Session.ClientState.Ready)
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client.State = Session.ClientState.NotReady;
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Log.Write("server", "Player @{0} is {1}",
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conn.socket.RemoteEndPoint, client.State);
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server.SyncLobbyInfo();
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if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
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InterpretCommand(server, conn, client, "startgame");
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return true;
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}},
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{ "startgame",
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s =>
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{
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server.StartGame();
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return true;
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}},
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{ "lag",
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s =>
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{
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int lag;
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if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
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Log.Write("server", "Order lag is now {0} frames.", lag);
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server.lobbyInfo.GlobalSettings.OrderLatency = lag;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "spectator",
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s =>
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{
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var slotData = server.lobbyInfo.Slots.Where(ax => ax.Spectator && !server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
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if (slotData == null)
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return true;
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client.Slot = slotData.Index;
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S.SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null || slotData.Closed || slotData.Bot != null
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|| server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
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return false;
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client.Slot = slot;
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S.SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_close",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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return false;
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if (conn.PlayerIndex != 0)
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{
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server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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}
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slotData.Closed = true;
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slotData.Bot = null;
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/* kick any player that's in the slot */
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var occupant = server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
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if (occupant != null)
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{
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var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
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if (occupantConn != null)
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{
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server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
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server.DropClient(occupantConn);
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}
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}
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_open",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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return false;
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if (conn.PlayerIndex != 0)
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{
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server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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}
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slotData.Closed = false;
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slotData.Bot = null;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_bot",
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s =>
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{
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var parts = s.Split(' ');
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if (parts.Length < 2)
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{
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server.SendChatTo( conn, "Malformed slot_bot command" );
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return true;
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}
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int slot;
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if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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return false;
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if (conn.PlayerIndex != 0)
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{
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server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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}
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slotData.Bot = string.Join(" ", parts.Skip(1).ToArray() );
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server.SyncLobbyInfo();
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return true;
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}},
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{ "map",
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s =>
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{
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if (conn.PlayerIndex != 0)
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{
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server.SendChatTo( conn, "Only the host can change the map" );
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return true;
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}
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server.lobbyInfo.GlobalSettings.Map = s;
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LoadMap(server);
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foreach(var c in server.lobbyInfo.Clients)
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{
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c.SpawnPoint = 0;
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == c.Slot );
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if (slotData != null && slotData.MapPlayer != null)
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S.SyncClientToPlayerReference(c, server.Map.Players[slotData.MapPlayer]);
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c.State = Session.ClientState.NotReady;
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}
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server.SyncLobbyInfo();
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return true;
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}},
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{ "lockteams",
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s =>
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{
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if (conn.PlayerIndex != 0)
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{
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server.SendChatTo( conn, "Only the host can set that option" );
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return true;
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}
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bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "kick",
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s =>
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{
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if (conn.PlayerIndex != 0)
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{
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server.SendChatTo( conn, "Only the host can kick players" );
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return true;
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}
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int slot;
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int.TryParse( s, out slot );
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var connToKick = server.conns.SingleOrDefault( c => server.GetClient(c) != null && server.GetClient(c).Slot == slot);
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if (connToKick == null)
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{
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server.SendChatTo( conn, "Noone in that slot." );
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return true;
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}
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server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server");
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server.DropClient(connToKick);
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server.SyncLobbyInfo();
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return true;
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}},
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};
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var cmdName = cmd.Split(' ').First();
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var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
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Func<string,bool> a;
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if (!dict.TryGetValue(cmdName, out a))
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return false;
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return a(cmdValue);
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}
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public void ServerStarted(S server) { LoadMap(server); }
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static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
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{
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if (!pr.Playable) return null;
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return new Session.Slot
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{
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MapPlayer = pr.Name,
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Bot = null, /* todo: allow the map to specify a bot class? */
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Closed = false,
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};
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}
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public static void LoadMap(S server)
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{
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server.Map = new Map(server.ModData.AvailableMaps[server.lobbyInfo.GlobalSettings.Map].Path);
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server.lobbyInfo.Slots = server.Map.Players
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.Select(p => MakeSlotFromPlayerReference(p.Value))
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.Where(s => s != null)
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.Select((s, i) => { s.Index = i; return s; })
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.ToList();
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// Generate slots for spectators
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for (int i = 0; i < MaxSpectators; i++)
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server.lobbyInfo.Slots.Add(new Session.Slot
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{
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Spectator = true,
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Index = server.lobbyInfo.Slots.Count(),
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MapPlayer = null,
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Bot = null
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});
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.FileFormats;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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namespace OpenRA.Mods.RA.Server
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{
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public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart
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{
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public static int MaxSpectators = 4; // How many spectators to allow // @todo Expose this as an option
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public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (server.GameStarted)
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{
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server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
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return false;
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}
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else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
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{
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server.SendChatTo(conn, "Cannot change state when marked as ready.");
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return false;
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}
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "ready",
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s =>
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{
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// if we're downloading, we can't ready up.
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if (client.State == Session.ClientState.NotReady)
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client.State = Session.ClientState.Ready;
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else if (client.State == Session.ClientState.Ready)
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client.State = Session.ClientState.NotReady;
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Log.Write("server", "Player @{0} is {1}",
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conn.socket.RemoteEndPoint, client.State);
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server.SyncLobbyInfo();
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if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
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InterpretCommand(server, conn, client, "startgame");
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return true;
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}},
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{ "startgame",
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s =>
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{
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server.StartGame();
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return true;
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}},
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{ "lag",
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s =>
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{
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int lag;
|
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if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
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Log.Write("server", "Order lag is now {0} frames.", lag);
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server.lobbyInfo.GlobalSettings.OrderLatency = lag;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "spectator",
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s =>
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{
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var slotData = server.lobbyInfo.Slots.Where(ax => ax.Spectator && !server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
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if (slotData == null)
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return true;
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client.Slot = slotData.Index;
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S.SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null || slotData.Closed || slotData.Bot != null
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|| server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
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return false;
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client.Slot = slot;
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S.SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_close",
|
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s =>
|
||||
{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
|
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if (slotData == null)
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return false;
|
||||
|
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if (conn.PlayerIndex != 0)
|
||||
{
|
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server.SendChatTo( conn, "Only the host can alter slots" );
|
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return true;
|
||||
}
|
||||
|
||||
slotData.Closed = true;
|
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slotData.Bot = null;
|
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|
||||
/* kick any player that's in the slot */
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var occupant = server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
|
||||
if (occupant != null)
|
||||
{
|
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var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
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if (occupantConn != null)
|
||||
{
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server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
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server.DropClient(occupantConn);
|
||||
}
|
||||
}
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||||
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server.SyncLobbyInfo();
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||||
return true;
|
||||
}},
|
||||
{ "slot_open",
|
||||
s =>
|
||||
{
|
||||
int slot;
|
||||
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
|
||||
|
||||
var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
|
||||
if (slotData == null)
|
||||
return false;
|
||||
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
server.SendChatTo( conn, "Only the host can alter slots" );
|
||||
return true;
|
||||
}
|
||||
|
||||
slotData.Closed = false;
|
||||
slotData.Bot = null;
|
||||
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "slot_bot",
|
||||
s =>
|
||||
{
|
||||
var parts = s.Split(' ');
|
||||
|
||||
if (parts.Length < 2)
|
||||
{
|
||||
server.SendChatTo( conn, "Malformed slot_bot command" );
|
||||
return true;
|
||||
}
|
||||
|
||||
int slot;
|
||||
if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
|
||||
|
||||
var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
|
||||
if (slotData == null)
|
||||
return false;
|
||||
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
server.SendChatTo( conn, "Only the host can alter slots" );
|
||||
return true;
|
||||
}
|
||||
|
||||
slotData.Bot = string.Join(" ", parts.Skip(1).ToArray() );
|
||||
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "map",
|
||||
s =>
|
||||
{
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
server.SendChatTo( conn, "Only the host can change the map" );
|
||||
return true;
|
||||
}
|
||||
server.lobbyInfo.GlobalSettings.Map = s;
|
||||
LoadMap(server);
|
||||
|
||||
foreach(var c in server.lobbyInfo.Clients)
|
||||
{
|
||||
c.SpawnPoint = 0;
|
||||
var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == c.Slot );
|
||||
if (slotData != null && slotData.MapPlayer != null)
|
||||
S.SyncClientToPlayerReference(c, server.Map.Players[slotData.MapPlayer]);
|
||||
|
||||
c.State = Session.ClientState.NotReady;
|
||||
}
|
||||
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "lockteams",
|
||||
s =>
|
||||
{
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
server.SendChatTo( conn, "Only the host can set that option" );
|
||||
return true;
|
||||
}
|
||||
|
||||
bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams);
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "kick",
|
||||
s =>
|
||||
{
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
server.SendChatTo( conn, "Only the host can kick players" );
|
||||
return true;
|
||||
}
|
||||
|
||||
int slot;
|
||||
int.TryParse( s, out slot );
|
||||
|
||||
var connToKick = server.conns.SingleOrDefault( c => server.GetClient(c) != null && server.GetClient(c).Slot == slot);
|
||||
if (connToKick == null)
|
||||
{
|
||||
server.SendChatTo( conn, "Noone in that slot." );
|
||||
return true;
|
||||
}
|
||||
|
||||
server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server");
|
||||
server.DropClient(connToKick);
|
||||
|
||||
server.SyncLobbyInfo();
|
||||
|
||||
return true;
|
||||
}},
|
||||
};
|
||||
|
||||
var cmdName = cmd.Split(' ').First();
|
||||
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
|
||||
|
||||
Func<string,bool> a;
|
||||
if (!dict.TryGetValue(cmdName, out a))
|
||||
return false;
|
||||
|
||||
return a(cmdValue);
|
||||
}
|
||||
|
||||
public void ServerStarted(S server) { LoadMap(server); }
|
||||
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
|
||||
{
|
||||
if (!pr.Playable) return null;
|
||||
return new Session.Slot
|
||||
{
|
||||
MapPlayer = pr.Name,
|
||||
Bot = null, /* todo: allow the map to specify a bot class? */
|
||||
Closed = false,
|
||||
};
|
||||
}
|
||||
|
||||
public static void LoadMap(S server)
|
||||
{
|
||||
server.Map = new Map(server.ModData.AvailableMaps[server.lobbyInfo.GlobalSettings.Map].Path);
|
||||
server.lobbyInfo.Slots = server.Map.Players
|
||||
.Select(p => MakeSlotFromPlayerReference(p.Value))
|
||||
.Where(s => s != null)
|
||||
.Select((s, i) => { s.Index = i; return s; })
|
||||
.ToList();
|
||||
|
||||
// Generate slots for spectators
|
||||
for (int i = 0; i < MaxSpectators; i++)
|
||||
server.lobbyInfo.Slots.Add(new Session.Slot
|
||||
{
|
||||
Spectator = true,
|
||||
Index = server.lobbyInfo.Slots.Count(),
|
||||
MapPlayer = null,
|
||||
Bot = null
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,95 +1,95 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using OpenRA.Server;
|
||||
using S = OpenRA.Server.Server;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Mods.RA.Server
|
||||
{
|
||||
public class MasterServerPinger : ServerTrait, ITick, INotifySyncLobbyInfo, IStartGame
|
||||
{
|
||||
const int MasterPingInterval = 60 * 3; // 3 minutes. server has a 5 minute TTL for games, so give ourselves a bit
|
||||
// of leeway.
|
||||
public int TickTimeout { get { return MasterPingInterval * 10000; } }
|
||||
public void Tick(S server)
|
||||
{
|
||||
if (Environment.TickCount - lastPing > MasterPingInterval * 1000)
|
||||
PingMasterServer(server);
|
||||
else
|
||||
lock (masterServerMessages)
|
||||
while (masterServerMessages.Count > 0)
|
||||
server.SendChat(null, masterServerMessages.Dequeue());
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void LobbyInfoSynced(S server) { PingMasterServer(server); }
|
||||
public void GameStarted(S server) { PingMasterServer(server); }
|
||||
|
||||
static int lastPing = 0;
|
||||
// Todo: use the settings passed to the server instead
|
||||
static bool isInternetServer = Game.Settings.Server.AdvertiseOnline;
|
||||
static string masterServerUrl = Game.Settings.Server.MasterServer;
|
||||
static int externalPort = Game.Settings.Server.ExternalPort;
|
||||
static bool isInitialPing = true;
|
||||
|
||||
static volatile bool isBusy;
|
||||
static Queue<string> masterServerMessages = new Queue<string>();
|
||||
public static void PingMasterServer(S server)
|
||||
{
|
||||
if (isBusy || !isInternetServer) return;
|
||||
|
||||
lastPing = Environment.TickCount;
|
||||
isBusy = true;
|
||||
|
||||
Action a = () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var url = "ping.php?port={0}&name={1}&state={2}&players={3}&mods={4}&map={5}";
|
||||
if (isInitialPing) url += "&new=1";
|
||||
|
||||
using (var wc = new WebClient())
|
||||
{
|
||||
wc.Proxy = null;
|
||||
wc.DownloadData(
|
||||
masterServerUrl + url.F(
|
||||
externalPort, Uri.EscapeUriString(server.Name),
|
||||
server.GameStarted ? 2 : 1, // todo: post-game states, etc.
|
||||
server.lobbyInfo.Clients.Count,
|
||||
string.Join(",", Game.CurrentMods.Select(f => "{0}@{1}".F(f.Key, f.Value.Version)).ToArray()),
|
||||
server.lobbyInfo.GlobalSettings.Map));
|
||||
|
||||
if (isInitialPing)
|
||||
{
|
||||
isInitialPing = false;
|
||||
lock (masterServerMessages)
|
||||
masterServerMessages.Enqueue("Master server communication established.");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(Exception ex)
|
||||
{
|
||||
Log.Write("server", ex.ToString());
|
||||
lock( masterServerMessages )
|
||||
masterServerMessages.Enqueue( "Master server communication failed." );
|
||||
}
|
||||
|
||||
isBusy = false;
|
||||
};
|
||||
|
||||
a.BeginInvoke(null, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using OpenRA.Server;
|
||||
using S = OpenRA.Server.Server;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Mods.RA.Server
|
||||
{
|
||||
public class MasterServerPinger : ServerTrait, ITick, INotifySyncLobbyInfo, IStartGame
|
||||
{
|
||||
const int MasterPingInterval = 60 * 3; // 3 minutes. server has a 5 minute TTL for games, so give ourselves a bit
|
||||
// of leeway.
|
||||
public int TickTimeout { get { return MasterPingInterval * 10000; } }
|
||||
public void Tick(S server)
|
||||
{
|
||||
if (Environment.TickCount - lastPing > MasterPingInterval * 1000)
|
||||
PingMasterServer(server);
|
||||
else
|
||||
lock (masterServerMessages)
|
||||
while (masterServerMessages.Count > 0)
|
||||
server.SendChat(null, masterServerMessages.Dequeue());
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void LobbyInfoSynced(S server) { PingMasterServer(server); }
|
||||
public void GameStarted(S server) { PingMasterServer(server); }
|
||||
|
||||
static int lastPing = 0;
|
||||
// Todo: use the settings passed to the server instead
|
||||
static bool isInternetServer = Game.Settings.Server.AdvertiseOnline;
|
||||
static string masterServerUrl = Game.Settings.Server.MasterServer;
|
||||
static int externalPort = Game.Settings.Server.ExternalPort;
|
||||
static bool isInitialPing = true;
|
||||
|
||||
static volatile bool isBusy;
|
||||
static Queue<string> masterServerMessages = new Queue<string>();
|
||||
public static void PingMasterServer(S server)
|
||||
{
|
||||
if (isBusy || !isInternetServer) return;
|
||||
|
||||
lastPing = Environment.TickCount;
|
||||
isBusy = true;
|
||||
|
||||
Action a = () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var url = "ping.php?port={0}&name={1}&state={2}&players={3}&mods={4}&map={5}";
|
||||
if (isInitialPing) url += "&new=1";
|
||||
|
||||
using (var wc = new WebClient())
|
||||
{
|
||||
wc.Proxy = null;
|
||||
wc.DownloadData(
|
||||
masterServerUrl + url.F(
|
||||
externalPort, Uri.EscapeUriString(server.Name),
|
||||
server.GameStarted ? 2 : 1, // todo: post-game states, etc.
|
||||
server.lobbyInfo.Clients.Count,
|
||||
string.Join(",", Game.CurrentMods.Select(f => "{0}@{1}".F(f.Key, f.Value.Version)).ToArray()),
|
||||
server.lobbyInfo.GlobalSettings.Map));
|
||||
|
||||
if (isInitialPing)
|
||||
{
|
||||
isInitialPing = false;
|
||||
lock (masterServerMessages)
|
||||
masterServerMessages.Enqueue("Master server communication established.");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(Exception ex)
|
||||
{
|
||||
Log.Write("server", ex.ToString());
|
||||
lock( masterServerMessages )
|
||||
masterServerMessages.Enqueue( "Master server communication failed." );
|
||||
}
|
||||
|
||||
isBusy = false;
|
||||
};
|
||||
|
||||
a.BeginInvoke(null, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,104 +1,104 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Server;
|
||||
using S = OpenRA.Server.Server;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Mods.RA.Server
|
||||
{
|
||||
public class PlayerCommands : ServerTrait, IInterpretCommand
|
||||
{
|
||||
public bool InterpretCommand( S server, Connection conn, Session.Client client, string cmd)
|
||||
{
|
||||
if (server.GameStarted)
|
||||
{
|
||||
server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
|
||||
return false;
|
||||
}
|
||||
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
|
||||
{
|
||||
server.SendChatTo(conn, "Cannot change state when marked as ready.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var dict = new Dictionary<string, Func<string, bool>>
|
||||
{
|
||||
{ "name",
|
||||
s =>
|
||||
{
|
||||
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
|
||||
client.Name = s;
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "race",
|
||||
s =>
|
||||
{
|
||||
client.Country = s;
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "team",
|
||||
s =>
|
||||
{
|
||||
int team;
|
||||
if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
|
||||
|
||||
client.Team = team;
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "spawn",
|
||||
s =>
|
||||
{
|
||||
int spawnPoint;
|
||||
if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > 8) //TODO: SET properly!
|
||||
{
|
||||
Log.Write("server", "Invalid spawn point: {0}", s);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (server.lobbyInfo.Clients.Where( c => c != client ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
|
||||
{
|
||||
server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
|
||||
return true;
|
||||
}
|
||||
|
||||
client.SpawnPoint = spawnPoint;
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "color",
|
||||
s =>
|
||||
{
|
||||
var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
|
||||
client.ColorRamp = new ColorRamp((byte)c[0], (byte)c[1], (byte)c[2], (byte)c[3]);
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}}
|
||||
};
|
||||
|
||||
var cmdName = cmd.Split(' ').First();
|
||||
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
|
||||
|
||||
Func<string,bool> a;
|
||||
if (!dict.TryGetValue(cmdName, out a))
|
||||
return false;
|
||||
|
||||
return a(cmdValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Server;
|
||||
using S = OpenRA.Server.Server;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Mods.RA.Server
|
||||
{
|
||||
public class PlayerCommands : ServerTrait, IInterpretCommand
|
||||
{
|
||||
public bool InterpretCommand( S server, Connection conn, Session.Client client, string cmd)
|
||||
{
|
||||
if (server.GameStarted)
|
||||
{
|
||||
server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
|
||||
return false;
|
||||
}
|
||||
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
|
||||
{
|
||||
server.SendChatTo(conn, "Cannot change state when marked as ready.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var dict = new Dictionary<string, Func<string, bool>>
|
||||
{
|
||||
{ "name",
|
||||
s =>
|
||||
{
|
||||
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
|
||||
client.Name = s;
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "race",
|
||||
s =>
|
||||
{
|
||||
client.Country = s;
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "team",
|
||||
s =>
|
||||
{
|
||||
int team;
|
||||
if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
|
||||
|
||||
client.Team = team;
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "spawn",
|
||||
s =>
|
||||
{
|
||||
int spawnPoint;
|
||||
if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > 8) //TODO: SET properly!
|
||||
{
|
||||
Log.Write("server", "Invalid spawn point: {0}", s);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (server.lobbyInfo.Clients.Where( c => c != client ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
|
||||
{
|
||||
server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
|
||||
return true;
|
||||
}
|
||||
|
||||
client.SpawnPoint = spawnPoint;
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "color",
|
||||
s =>
|
||||
{
|
||||
var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
|
||||
client.ColorRamp = new ColorRamp((byte)c[0], (byte)c[1], (byte)c[2], (byte)c[3]);
|
||||
server.SyncLobbyInfo();
|
||||
return true;
|
||||
}}
|
||||
};
|
||||
|
||||
var cmdName = cmd.Split(' ').First();
|
||||
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
|
||||
|
||||
Func<string,bool> a;
|
||||
if (!dict.TryGetValue(cmdName, out a))
|
||||
return false;
|
||||
|
||||
return a(cmdValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user