Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,38 +1,38 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, ITraitPrerequisite<MPStartLocationsInfo> {}
class SpawnMPUnits : IWorldLoaded
{
public void WorldLoaded(World world)
{
foreach (var s in world.WorldActor.Trait<MPStartLocations>().Start)
SpawnUnitsForPlayer(s.Key, s.Value);
}
void SpawnUnitsForPlayer(Player p, int2 sp)
{
if (!p.PlayerRef.DefaultStartingUnits)
return; /* they don't want an mcv, the map provides something else for them OR it is a spectator. */
p.World.CreateActor("mcv", new TypeDictionary
{
new LocationInit( sp ),
new OwnerInit( p ),
});
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, ITraitPrerequisite<MPStartLocationsInfo> {}
class SpawnMPUnits : IWorldLoaded
{
public void WorldLoaded(World world)
{
foreach (var s in world.WorldActor.Trait<MPStartLocations>().Start)
SpawnUnitsForPlayer(s.Key, s.Value);
}
void SpawnUnitsForPlayer(Player p, int2 sp)
{
if (!p.PlayerRef.DefaultStartingUnits)
return; /* they don't want an mcv, the map provides something else for them OR it is a spectator. */
p.World.CreateActor("mcv", new TypeDictionary
{
new LocationInit( sp ),
new OwnerInit( p ),
});
}
}
}