Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

View File

@@ -1,35 +1,35 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Delegates
{
public class PerfDebugDelegate : IWidgetDelegate
{
public PerfDebugDelegate()
{
var r = Widget.RootWidget;
var perfRoot = r.GetWidget("PERF_BG");
perfRoot.IsVisible = () => perfRoot.Visible && Game.Settings.Debug.PerfGraph;
// Perf text
var perfText = perfRoot.GetWidget<LabelWidget>("TEXT");
perfText.GetText = () => "Render {0} ({5}={2:F1} ms)\nTick {4} ({3:F1} ms)".F(
Game.RenderFrame,
Game.NetFrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalTick,
PerfHistory.items["batches"].LastValue);
}
}
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Delegates
{
public class PerfDebugDelegate : IWidgetDelegate
{
public PerfDebugDelegate()
{
var r = Widget.RootWidget;
var perfRoot = r.GetWidget("PERF_BG");
perfRoot.IsVisible = () => perfRoot.Visible && Game.Settings.Debug.PerfGraph;
// Perf text
var perfText = perfRoot.GetWidget<LabelWidget>("TEXT");
perfText.GetText = () => "Render {0} ({5}={2:F1} ms)\nTick {4} ({3:F1} ms)".F(
Game.RenderFrame,
Game.NetFrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalTick,
PerfHistory.items["batches"].LastValue);
}
}
}