Update copyright header. Normalize line endings to LF.
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@@ -1,57 +1,57 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets
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{
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class ChooseBuildTabOnSelectInfo : ITraitInfo
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{
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public object Create( ActorInitializer init ) { return new ChooseBuildTabOnSelect( init ); }
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}
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class ChooseBuildTabOnSelect : INotifySelection
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{
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readonly World world;
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public ChooseBuildTabOnSelect( ActorInitializer init )
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{
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world = init.world;
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}
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public void SelectionChanged()
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{
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// Queue-per-structure
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var perqueue = world.Selection.Actors.FirstOrDefault(
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a => a.IsInWorld && a.World.LocalPlayer == a.Owner && a.HasTrait<ProductionQueue>());
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if (perqueue != null)
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{
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Widget.RootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE")
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.SetCurrentTab(perqueue.TraitsImplementing<ProductionQueue>().First());
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return;
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}
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// Queue-per-player
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var types = world.Selection.Actors.Where(a => a.IsInWorld && (a.World.LocalPlayer == a.Owner))
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.SelectMany(a => a.TraitsImplementing<Production>())
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.SelectMany(t => t.Info.Produces)
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.Distinct();
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if (types.Count() == 0)
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return;
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Widget.RootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE")
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.SetCurrentTab(world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>().FirstOrDefault(t => types.Contains(t.Info.Type)));
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets
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{
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class ChooseBuildTabOnSelectInfo : ITraitInfo
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{
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public object Create( ActorInitializer init ) { return new ChooseBuildTabOnSelect( init ); }
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}
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class ChooseBuildTabOnSelect : INotifySelection
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{
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readonly World world;
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public ChooseBuildTabOnSelect( ActorInitializer init )
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{
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world = init.world;
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}
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public void SelectionChanged()
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{
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// Queue-per-structure
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var perqueue = world.Selection.Actors.FirstOrDefault(
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a => a.IsInWorld && a.World.LocalPlayer == a.Owner && a.HasTrait<ProductionQueue>());
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if (perqueue != null)
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{
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Widget.RootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE")
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.SetCurrentTab(perqueue.TraitsImplementing<ProductionQueue>().First());
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return;
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}
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// Queue-per-player
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var types = world.Selection.Actors.Where(a => a.IsInWorld && (a.World.LocalPlayer == a.Owner))
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.SelectMany(a => a.TraitsImplementing<Production>())
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.SelectMany(t => t.Info.Produces)
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.Distinct();
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if (types.Count() == 0)
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return;
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Widget.RootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE")
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.SetCurrentTab(world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>().FirstOrDefault(t => types.Contains(t.Info.Type)));
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}
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}
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}
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