Update copyright header. Normalize line endings to LF.

This commit is contained in:
Paul Chote
2011-02-13 10:38:57 +13:00
parent ea5e2c0588
commit 094907c1a9
489 changed files with 43614 additions and 43613 deletions

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@@ -1,315 +1,315 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
using System.IO;
using OpenRA.FileFormats.Graphics;
using Tao.Cg;
using Tao.OpenGl;
using Tao.Sdl;
using System.Linq;
[assembly: Renderer(typeof(OpenRA.Renderer.Glsl.GraphicsDevice))]
namespace OpenRA.Renderer.Glsl
{
public class GraphicsDevice : IGraphicsDevice
{
Size windowSize;
IntPtr surf;
public Size WindowSize { get { return windowSize; } }
public enum GlError
{
GL_NO_ERROR = Gl.GL_NO_ERROR,
GL_INVALID_ENUM = Gl.GL_INVALID_ENUM,
GL_INVALID_VALUE = Gl.GL_INVALID_VALUE,
GL_STACK_OVERFLOW = Gl.GL_STACK_OVERFLOW,
GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW,
GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY,
GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE,
}
internal static void CheckGlError()
{
var n = Gl.glGetError();
if( n != Gl.GL_NO_ERROR )
throw new InvalidOperationException( "GL Error: " + ( (GlError)n ).ToString() );
}
public GraphicsDevice( int width, int height, WindowMode window, bool vsync )
{
Console.WriteLine("Using Gl renderer");
Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_GREEN_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_BLUE_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
int windowFlags = 0;
switch( window )
{
case WindowMode.Fullscreen:
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
windowFlags |= Sdl.SDL_NOFRAME;
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
break;
default:
break;
}
surf = Sdl.SDL_SetVideoMode( width, height, 0, Sdl.SDL_OPENGL | windowFlags );
Sdl.SDL_WM_SetCaption( "OpenRA", "OpenRA" );
Sdl.SDL_ShowCursor( 0 );
Sdl.SDL_EnableUNICODE( 1 );
Sdl.SDL_EnableKeyRepeat( Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL );
CheckGlError();
windowSize = new Size( width, height );
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
CheckGlError();
Sdl.SDL_SetModState( 0 );
// Test for required extensions
var required = new string[]
{
"GL_ARB_vertex_shader",
"GL_ARB_fragment_shader",
"GL_ARB_vertex_buffer_object",
};
var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
if (required.Any(r => !extensions.Contains(r)))
{
Log.AddChannel("graphics", "graphics.log");
Log.Write("graphics", "Unsupported GPU: Missing extensions.");
Log.Write("graphics", "Available extensions:");
Log.Write("graphics", extensions);
throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
}
}
public void EnableScissor( int left, int top, int width, int height )
{
if( width < 0 ) width = 0;
if( height < 0 ) height = 0;
Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
CheckGlError();
Gl.glEnable( Gl.GL_SCISSOR_TEST );
CheckGlError();
}
public void DisableScissor()
{
Gl.glDisable( Gl.GL_SCISSOR_TEST );
CheckGlError();
}
public void Clear( Color c )
{
Gl.glClearColor( 0, 0, 0, 0 );
CheckGlError();
Gl.glClear( Gl.GL_COLOR_BUFFER_BIT );
CheckGlError();
}
MouseButton lastButtonBits = (MouseButton)0;
MouseButton MakeButton( byte b )
{
return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle
: b == Sdl.SDL_BUTTON_WHEELDOWN ? MouseButton.WheelDown
: b == Sdl.SDL_BUTTON_WHEELUP ? MouseButton.WheelUp
: 0;
}
Modifiers MakeModifiers( int raw )
{
return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
}
bool HandleSpecialKey( KeyInput k )
{
switch( k.VirtKey )
{
case Sdl.SDLK_F13:
var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
Sdl.SDL_SaveBMP( surf, path );
return true;
case Sdl.SDLK_F4:
if( k.Modifiers.HasModifier( Modifiers.Alt ) )
{
OpenRA.Game.Exit();
return true;
}
return false;
default:
return false;
}
}
public void Present( IInputHandler inputHandler )
{
Sdl.SDL_GL_SwapBuffers();
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
var mods = MakeModifiers( Sdl.SDL_GetModState() );
inputHandler.ModifierKeys( mods );
MouseInput? pendingMotion = null;
Sdl.SDL_Event e;
while( Sdl.SDL_PollEvent( out e ) != 0 )
{
switch( e.type )
{
case Sdl.SDL_QUIT:
OpenRA.Game.Exit();
break;
case Sdl.SDL_MOUSEBUTTONDOWN:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits |= button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Down, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEBUTTONUP:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits &= ~button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Up, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEMOTION:
{
pendingMotion = new MouseInput(
MouseInputEvent.Move,
lastButtonBits,
new int2( e.motion.x, e.motion.y ),
mods );
} break;
case Sdl.SDL_KEYDOWN:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Down,
Modifiers = mods,
KeyChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
if( !HandleSpecialKey( keyEvent ) )
inputHandler.OnKeyInput( keyEvent );
} break;
case Sdl.SDL_KEYUP:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Up,
Modifiers = mods,
KeyChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
inputHandler.OnKeyInput( keyEvent );
} break;
}
}
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
CheckGlError();
}
public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
{
Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start,
Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
CheckGlError();
}
public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
{
Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ),
Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
CheckGlError();
}
static int ModeFromPrimitiveType( PrimitiveType pt )
{
switch( pt )
{
case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
}
throw new NotImplementedException();
}
static int IndicesPerPrimitive( PrimitiveType pt )
{
switch( pt )
{
case PrimitiveType.PointList: return 1;
case PrimitiveType.LineList: return 2;
case PrimitiveType.TriangleList: return 3;
}
throw new NotImplementedException();
}
public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
public IIndexBuffer CreateIndexBuffer( int size ) { return new IndexBuffer( this, size ); }
public ITexture CreateTexture() { return new Texture( this ); }
public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
public IShader CreateShader( string name ) { return new Shader( this, name ); }
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.IO;
using OpenRA.FileFormats.Graphics;
using Tao.Cg;
using Tao.OpenGl;
using Tao.Sdl;
using System.Linq;
[assembly: Renderer(typeof(OpenRA.Renderer.Glsl.GraphicsDevice))]
namespace OpenRA.Renderer.Glsl
{
public class GraphicsDevice : IGraphicsDevice
{
Size windowSize;
IntPtr surf;
public Size WindowSize { get { return windowSize; } }
public enum GlError
{
GL_NO_ERROR = Gl.GL_NO_ERROR,
GL_INVALID_ENUM = Gl.GL_INVALID_ENUM,
GL_INVALID_VALUE = Gl.GL_INVALID_VALUE,
GL_STACK_OVERFLOW = Gl.GL_STACK_OVERFLOW,
GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW,
GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY,
GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE,
}
internal static void CheckGlError()
{
var n = Gl.glGetError();
if( n != Gl.GL_NO_ERROR )
throw new InvalidOperationException( "GL Error: " + ( (GlError)n ).ToString() );
}
public GraphicsDevice( int width, int height, WindowMode window, bool vsync )
{
Console.WriteLine("Using Gl renderer");
Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_GREEN_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_BLUE_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
int windowFlags = 0;
switch( window )
{
case WindowMode.Fullscreen:
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
windowFlags |= Sdl.SDL_NOFRAME;
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
break;
default:
break;
}
surf = Sdl.SDL_SetVideoMode( width, height, 0, Sdl.SDL_OPENGL | windowFlags );
Sdl.SDL_WM_SetCaption( "OpenRA", "OpenRA" );
Sdl.SDL_ShowCursor( 0 );
Sdl.SDL_EnableUNICODE( 1 );
Sdl.SDL_EnableKeyRepeat( Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL );
CheckGlError();
windowSize = new Size( width, height );
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
CheckGlError();
Sdl.SDL_SetModState( 0 );
// Test for required extensions
var required = new string[]
{
"GL_ARB_vertex_shader",
"GL_ARB_fragment_shader",
"GL_ARB_vertex_buffer_object",
};
var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
if (required.Any(r => !extensions.Contains(r)))
{
Log.AddChannel("graphics", "graphics.log");
Log.Write("graphics", "Unsupported GPU: Missing extensions.");
Log.Write("graphics", "Available extensions:");
Log.Write("graphics", extensions);
throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
}
}
public void EnableScissor( int left, int top, int width, int height )
{
if( width < 0 ) width = 0;
if( height < 0 ) height = 0;
Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
CheckGlError();
Gl.glEnable( Gl.GL_SCISSOR_TEST );
CheckGlError();
}
public void DisableScissor()
{
Gl.glDisable( Gl.GL_SCISSOR_TEST );
CheckGlError();
}
public void Clear( Color c )
{
Gl.glClearColor( 0, 0, 0, 0 );
CheckGlError();
Gl.glClear( Gl.GL_COLOR_BUFFER_BIT );
CheckGlError();
}
MouseButton lastButtonBits = (MouseButton)0;
MouseButton MakeButton( byte b )
{
return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle
: b == Sdl.SDL_BUTTON_WHEELDOWN ? MouseButton.WheelDown
: b == Sdl.SDL_BUTTON_WHEELUP ? MouseButton.WheelUp
: 0;
}
Modifiers MakeModifiers( int raw )
{
return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
}
bool HandleSpecialKey( KeyInput k )
{
switch( k.VirtKey )
{
case Sdl.SDLK_F13:
var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
Sdl.SDL_SaveBMP( surf, path );
return true;
case Sdl.SDLK_F4:
if( k.Modifiers.HasModifier( Modifiers.Alt ) )
{
OpenRA.Game.Exit();
return true;
}
return false;
default:
return false;
}
}
public void Present( IInputHandler inputHandler )
{
Sdl.SDL_GL_SwapBuffers();
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
var mods = MakeModifiers( Sdl.SDL_GetModState() );
inputHandler.ModifierKeys( mods );
MouseInput? pendingMotion = null;
Sdl.SDL_Event e;
while( Sdl.SDL_PollEvent( out e ) != 0 )
{
switch( e.type )
{
case Sdl.SDL_QUIT:
OpenRA.Game.Exit();
break;
case Sdl.SDL_MOUSEBUTTONDOWN:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits |= button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Down, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEBUTTONUP:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits &= ~button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Up, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEMOTION:
{
pendingMotion = new MouseInput(
MouseInputEvent.Move,
lastButtonBits,
new int2( e.motion.x, e.motion.y ),
mods );
} break;
case Sdl.SDL_KEYDOWN:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Down,
Modifiers = mods,
KeyChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
if( !HandleSpecialKey( keyEvent ) )
inputHandler.OnKeyInput( keyEvent );
} break;
case Sdl.SDL_KEYUP:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Up,
Modifiers = mods,
KeyChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
inputHandler.OnKeyInput( keyEvent );
} break;
}
}
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
CheckGlError();
}
public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
{
Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start,
Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
CheckGlError();
}
public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
{
Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ),
Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
CheckGlError();
}
static int ModeFromPrimitiveType( PrimitiveType pt )
{
switch( pt )
{
case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
}
throw new NotImplementedException();
}
static int IndicesPerPrimitive( PrimitiveType pt )
{
switch( pt )
{
case PrimitiveType.PointList: return 1;
case PrimitiveType.LineList: return 2;
case PrimitiveType.TriangleList: return 3;
}
throw new NotImplementedException();
}
public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
public IIndexBuffer CreateIndexBuffer( int size ) { return new IndexBuffer( this, size ); }
public ITexture CreateTexture() { return new Texture( this ); }
public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
public IShader CreateShader( string name ) { return new Shader( this, name ); }
}
}

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@@ -1,61 +1,61 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.Glsl
{
public class IndexBuffer : IIndexBuffer, IDisposable
{
int buffer;
public IndexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
Bind();
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
new IntPtr(2 * size),
new ushort[ size ],
Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
public void SetData(ushort[] data, int length)
{
Bind();
Gl.glBufferSubData(Gl.GL_ELEMENT_ARRAY_BUFFER,
IntPtr.Zero,
new IntPtr(2 * length),
data);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
}
bool disposed;
public void Dispose()
{
if (disposed) return;
GC.SuppressFinalize(this);
Gl.glDeleteBuffers(1, ref buffer);
GraphicsDevice.CheckGlError();
disposed = true;
}
//~IndexBuffer() { Dispose(); }
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.Glsl
{
public class IndexBuffer : IIndexBuffer, IDisposable
{
int buffer;
public IndexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
Bind();
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
new IntPtr(2 * size),
new ushort[ size ],
Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
public void SetData(ushort[] data, int length)
{
Bind();
Gl.glBufferSubData(Gl.GL_ELEMENT_ARRAY_BUFFER,
IntPtr.Zero,
new IntPtr(2 * length),
data);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
}
bool disposed;
public void Dispose()
{
if (disposed) return;
GC.SuppressFinalize(this);
Gl.glDeleteBuffers(1, ref buffer);
GraphicsDevice.CheckGlError();
disposed = true;
}
//~IndexBuffer() { Dispose(); }
}
}

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@@ -1,147 +1,147 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
using System.Text;
using System.Collections.Generic;
namespace OpenRA.Renderer.Glsl
{
public class Shader : IShader
{
int program;
readonly Dictionary<string, int> samplers = new Dictionary<string, int>();
public Shader(GraphicsDevice dev, string type)
{
// Vertex shader
string vertexCode;
using (var file = new StreamReader(FileSystem.Open("glsl{0}{1}.vert".F(Path.DirectorySeparatorChar, type))))
vertexCode = file.ReadToEnd();
int v = Gl.glCreateShaderObjectARB(Gl.GL_VERTEX_SHADER_ARB);
GraphicsDevice.CheckGlError();
Gl.glShaderSourceARB(v,1,new string[]{vertexCode},null);
GraphicsDevice.CheckGlError();
Gl.glCompileShaderARB(v);
GraphicsDevice.CheckGlError();
int success;
Gl.glGetObjectParameterivARB(v, Gl.GL_OBJECT_COMPILE_STATUS_ARB, out success);
GraphicsDevice.CheckGlError();
if (success == 0)
throw new InvalidProgramException("Compile error in {0}{1}.vert".F(Path.DirectorySeparatorChar, type));
// Fragment shader
string fragmentCode;
using (var file = new StreamReader(FileSystem.Open("glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, type))))
fragmentCode = file.ReadToEnd();
int f = Gl.glCreateShaderObjectARB(Gl.GL_FRAGMENT_SHADER_ARB);
GraphicsDevice.CheckGlError();
Gl.glShaderSourceARB(f,1,new string[]{fragmentCode},null);
GraphicsDevice.CheckGlError();
Gl.glCompileShaderARB(f);
GraphicsDevice.CheckGlError();
Gl.glGetObjectParameterivARB(f, Gl.GL_OBJECT_COMPILE_STATUS_ARB, out success);
GraphicsDevice.CheckGlError();
if (success == 0)
throw new InvalidProgramException("Compile error in glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, type));
// Assemble program
program = Gl.glCreateProgramObjectARB();
GraphicsDevice.CheckGlError();
Gl.glAttachObjectARB(program,v);
GraphicsDevice.CheckGlError();
Gl.glAttachObjectARB(program,f);
GraphicsDevice.CheckGlError();
Gl.glLinkProgramARB(program);
GraphicsDevice.CheckGlError();
Gl.glGetObjectParameterivARB(program, Gl.GL_OBJECT_LINK_STATUS_ARB, out success);
GraphicsDevice.CheckGlError();
if (success == 0)
throw new InvalidProgramException("Linking error in {0} shader".F(type));
Gl.glUseProgramObjectARB(program);
GraphicsDevice.CheckGlError();
int numUniforms;
Gl.glGetObjectParameterivARB( program, Gl.GL_ACTIVE_UNIFORMS, out numUniforms );
GraphicsDevice.CheckGlError();
int nextTexUnit = 1;
for( int i = 0 ; i < numUniforms ; i++ )
{
int uLen, uSize, uType;
var sb = new StringBuilder(128);
Gl.glGetActiveUniformARB( program, i, 128, out uLen, out uSize, out uType, sb );
GraphicsDevice.CheckGlError();
if( uType == Gl.GL_SAMPLER_2D_ARB )
{
samplers.Add( sb.ToString(), nextTexUnit );
Gl.glUniform1iARB( i, nextTexUnit );
++nextTexUnit;
}
}
}
public void Render(Action a)
{
Gl.glUseProgramObjectARB(program);
GraphicsDevice.CheckGlError();
// Todo: Only enable alpha blending if we need it
Gl.glEnable(Gl.GL_BLEND);
GraphicsDevice.CheckGlError();
Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
GraphicsDevice.CheckGlError();
a();
GraphicsDevice.CheckGlError();
Gl.glDisable(Gl.GL_BLEND);
GraphicsDevice.CheckGlError();
}
public void SetValue(string name, ITexture t)
{
if( t == null ) return;
Gl.glUseProgramObjectARB(program);
GraphicsDevice.CheckGlError();
var texture = (Texture)t;
int texUnit;
if( samplers.TryGetValue( name, out texUnit ) )
{
Gl.glActiveTextureARB( Gl.GL_TEXTURE0_ARB + texUnit );
GraphicsDevice.CheckGlError();
Gl.glBindTexture( Gl.GL_TEXTURE_2D, texture.texture );
GraphicsDevice.CheckGlError();
Gl.glActiveTextureARB( Gl.GL_TEXTURE0_ARB );
}
}
public void SetValue(string name, float x, float y)
{
Gl.glUseProgramObjectARB(program);
GraphicsDevice.CheckGlError();
int param = Gl.glGetUniformLocationARB(program, name);
GraphicsDevice.CheckGlError();
Gl.glUniform2fARB(param,x,y);
GraphicsDevice.CheckGlError();
}
public void Commit() { }
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
using System.Text;
using System.Collections.Generic;
namespace OpenRA.Renderer.Glsl
{
public class Shader : IShader
{
int program;
readonly Dictionary<string, int> samplers = new Dictionary<string, int>();
public Shader(GraphicsDevice dev, string type)
{
// Vertex shader
string vertexCode;
using (var file = new StreamReader(FileSystem.Open("glsl{0}{1}.vert".F(Path.DirectorySeparatorChar, type))))
vertexCode = file.ReadToEnd();
int v = Gl.glCreateShaderObjectARB(Gl.GL_VERTEX_SHADER_ARB);
GraphicsDevice.CheckGlError();
Gl.glShaderSourceARB(v,1,new string[]{vertexCode},null);
GraphicsDevice.CheckGlError();
Gl.glCompileShaderARB(v);
GraphicsDevice.CheckGlError();
int success;
Gl.glGetObjectParameterivARB(v, Gl.GL_OBJECT_COMPILE_STATUS_ARB, out success);
GraphicsDevice.CheckGlError();
if (success == 0)
throw new InvalidProgramException("Compile error in {0}{1}.vert".F(Path.DirectorySeparatorChar, type));
// Fragment shader
string fragmentCode;
using (var file = new StreamReader(FileSystem.Open("glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, type))))
fragmentCode = file.ReadToEnd();
int f = Gl.glCreateShaderObjectARB(Gl.GL_FRAGMENT_SHADER_ARB);
GraphicsDevice.CheckGlError();
Gl.glShaderSourceARB(f,1,new string[]{fragmentCode},null);
GraphicsDevice.CheckGlError();
Gl.glCompileShaderARB(f);
GraphicsDevice.CheckGlError();
Gl.glGetObjectParameterivARB(f, Gl.GL_OBJECT_COMPILE_STATUS_ARB, out success);
GraphicsDevice.CheckGlError();
if (success == 0)
throw new InvalidProgramException("Compile error in glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, type));
// Assemble program
program = Gl.glCreateProgramObjectARB();
GraphicsDevice.CheckGlError();
Gl.glAttachObjectARB(program,v);
GraphicsDevice.CheckGlError();
Gl.glAttachObjectARB(program,f);
GraphicsDevice.CheckGlError();
Gl.glLinkProgramARB(program);
GraphicsDevice.CheckGlError();
Gl.glGetObjectParameterivARB(program, Gl.GL_OBJECT_LINK_STATUS_ARB, out success);
GraphicsDevice.CheckGlError();
if (success == 0)
throw new InvalidProgramException("Linking error in {0} shader".F(type));
Gl.glUseProgramObjectARB(program);
GraphicsDevice.CheckGlError();
int numUniforms;
Gl.glGetObjectParameterivARB( program, Gl.GL_ACTIVE_UNIFORMS, out numUniforms );
GraphicsDevice.CheckGlError();
int nextTexUnit = 1;
for( int i = 0 ; i < numUniforms ; i++ )
{
int uLen, uSize, uType;
var sb = new StringBuilder(128);
Gl.glGetActiveUniformARB( program, i, 128, out uLen, out uSize, out uType, sb );
GraphicsDevice.CheckGlError();
if( uType == Gl.GL_SAMPLER_2D_ARB )
{
samplers.Add( sb.ToString(), nextTexUnit );
Gl.glUniform1iARB( i, nextTexUnit );
++nextTexUnit;
}
}
}
public void Render(Action a)
{
Gl.glUseProgramObjectARB(program);
GraphicsDevice.CheckGlError();
// Todo: Only enable alpha blending if we need it
Gl.glEnable(Gl.GL_BLEND);
GraphicsDevice.CheckGlError();
Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
GraphicsDevice.CheckGlError();
a();
GraphicsDevice.CheckGlError();
Gl.glDisable(Gl.GL_BLEND);
GraphicsDevice.CheckGlError();
}
public void SetValue(string name, ITexture t)
{
if( t == null ) return;
Gl.glUseProgramObjectARB(program);
GraphicsDevice.CheckGlError();
var texture = (Texture)t;
int texUnit;
if( samplers.TryGetValue( name, out texUnit ) )
{
Gl.glActiveTextureARB( Gl.GL_TEXTURE0_ARB + texUnit );
GraphicsDevice.CheckGlError();
Gl.glBindTexture( Gl.GL_TEXTURE_2D, texture.texture );
GraphicsDevice.CheckGlError();
Gl.glActiveTextureARB( Gl.GL_TEXTURE0_ARB );
}
}
public void SetValue(string name, float x, float y)
{
Gl.glUseProgramObjectARB(program);
GraphicsDevice.CheckGlError();
int param = Gl.glGetUniformLocationARB(program, name);
GraphicsDevice.CheckGlError();
Gl.glUniform2fARB(param,x,y);
GraphicsDevice.CheckGlError();
}
public void Commit() { }
}
}

View File

@@ -1,129 +1,129 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using System.Drawing.Imaging;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
using System.IO;
using System;
namespace OpenRA.Renderer.Glsl
{
public class Texture : ITexture
{
internal int texture;
public Texture(GraphicsDevice dev)
{
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
}
public Texture(GraphicsDevice dev, Bitmap bitmap)
{
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
SetData(bitmap);
}
void PrepareTexture()
{
GraphicsDevice.CheckGlError();
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_NEAREST);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_NEAREST);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
GraphicsDevice.CheckGlError();
}
public void SetData(byte[] colors, int width, int height)
{
if (!IsPowerOf2(width) || !IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
unsafe
{
fixed (byte* ptr = &colors[0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
GraphicsDevice.CheckGlError();
}
}
}
// An array of RGBA
public void SetData(uint[,] colors)
{
int width = colors.GetUpperBound(1) + 1;
int height = colors.GetUpperBound(0) + 1;
if (!IsPowerOf2(width) || !IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width,height));
unsafe
{
fixed (uint* ptr = &colors[0,0])
{
IntPtr intPtr = new IntPtr((void *) ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
GraphicsDevice.CheckGlError();
}
}
}
public void SetData(Bitmap bitmap)
{
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
{
//throw new InvalidOperationException( "non-power-of-2-texture" );
bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height)));
}
var bits = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly,
PixelFormat.Format32bppArgb);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
GraphicsDevice.CheckGlError();
bitmap.UnlockBits(bits);
}
bool IsPowerOf2(int v)
{
return (v & (v - 1)) == 0;
}
int NextPowerOf2(int v)
{
--v;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
++v;
return v;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Drawing.Imaging;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
using System.IO;
using System;
namespace OpenRA.Renderer.Glsl
{
public class Texture : ITexture
{
internal int texture;
public Texture(GraphicsDevice dev)
{
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
}
public Texture(GraphicsDevice dev, Bitmap bitmap)
{
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
SetData(bitmap);
}
void PrepareTexture()
{
GraphicsDevice.CheckGlError();
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_NEAREST);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_NEAREST);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
GraphicsDevice.CheckGlError();
}
public void SetData(byte[] colors, int width, int height)
{
if (!IsPowerOf2(width) || !IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
unsafe
{
fixed (byte* ptr = &colors[0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
GraphicsDevice.CheckGlError();
}
}
}
// An array of RGBA
public void SetData(uint[,] colors)
{
int width = colors.GetUpperBound(1) + 1;
int height = colors.GetUpperBound(0) + 1;
if (!IsPowerOf2(width) || !IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width,height));
unsafe
{
fixed (uint* ptr = &colors[0,0])
{
IntPtr intPtr = new IntPtr((void *) ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
GraphicsDevice.CheckGlError();
}
}
}
public void SetData(Bitmap bitmap)
{
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
{
//throw new InvalidOperationException( "non-power-of-2-texture" );
bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height)));
}
var bits = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly,
PixelFormat.Format32bppArgb);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
GraphicsDevice.CheckGlError();
bitmap.UnlockBits(bits);
}
bool IsPowerOf2(int v)
{
return (v & (v - 1)) == 0;
}
int NextPowerOf2(int v)
{
--v;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
++v;
return v;
}
}
}

View File

@@ -1,67 +1,67 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Runtime.InteropServices;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.Glsl
{
public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
where T : struct
{
int buffer;
public VertexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
Bind();
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
new IntPtr(Marshal.SizeOf(typeof(T)) * size),
new T[ size ],
Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
public void SetData(T[] data, int length)
{
Bind();
Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
IntPtr.Zero,
new IntPtr(Marshal.SizeOf(typeof(T)) * length),
data);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
GraphicsDevice.CheckGlError();
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
GraphicsDevice.CheckGlError();
}
bool disposed;
public void Dispose()
{
if (disposed) return;
GC.SuppressFinalize(this);
Gl.glDeleteBuffers(1, ref buffer);
GraphicsDevice.CheckGlError();
disposed = true;
}
//~VertexBuffer() { Dispose(); }
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Runtime.InteropServices;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.Glsl
{
public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
where T : struct
{
int buffer;
public VertexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
Bind();
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
new IntPtr(Marshal.SizeOf(typeof(T)) * size),
new T[ size ],
Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
public void SetData(T[] data, int length)
{
Bind();
Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
IntPtr.Zero,
new IntPtr(Marshal.SizeOf(typeof(T)) * length),
data);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
GraphicsDevice.CheckGlError();
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
GraphicsDevice.CheckGlError();
}
bool disposed;
public void Dispose()
{
if (disposed) return;
GC.SuppressFinalize(this);
Gl.glDeleteBuffers(1, ref buffer);
GraphicsDevice.CheckGlError();
disposed = true;
}
//~VertexBuffer() { Dispose(); }
}
}