Update copyright header. Normalize line endings to LF.
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@@ -1,67 +1,67 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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using OpenRA.FileFormats.Graphics;
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using Tao.OpenGl;
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namespace OpenRA.Renderer.Glsl
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{
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public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
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where T : struct
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{
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int buffer;
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public VertexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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Bind();
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Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
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new IntPtr(Marshal.SizeOf(typeof(T)) * size),
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new T[ size ],
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Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(T[] data, int length)
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{
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Bind();
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Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
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IntPtr.Zero,
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new IntPtr(Marshal.SizeOf(typeof(T)) * length),
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data);
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GraphicsDevice.CheckGlError();
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}
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public void Bind()
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{
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Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
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GraphicsDevice.CheckGlError();
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
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GraphicsDevice.CheckGlError();
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed) return;
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GC.SuppressFinalize(this);
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Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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disposed = true;
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}
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//~VertexBuffer() { Dispose(); }
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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using OpenRA.FileFormats.Graphics;
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using Tao.OpenGl;
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namespace OpenRA.Renderer.Glsl
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{
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public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
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where T : struct
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{
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int buffer;
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public VertexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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Bind();
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Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
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new IntPtr(Marshal.SizeOf(typeof(T)) * size),
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new T[ size ],
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Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(T[] data, int length)
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{
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Bind();
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Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
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IntPtr.Zero,
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new IntPtr(Marshal.SizeOf(typeof(T)) * length),
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data);
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GraphicsDevice.CheckGlError();
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}
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public void Bind()
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{
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Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
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GraphicsDevice.CheckGlError();
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
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GraphicsDevice.CheckGlError();
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed) return;
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GC.SuppressFinalize(this);
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Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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disposed = true;
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}
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//~VertexBuffer() { Dispose(); }
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}
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}
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