Prefer Min/MaxBy overloads to OrderBy().First() patterns

This commit is contained in:
RoosterDragon
2020-10-11 11:48:44 +01:00
committed by abcdefg30
parent bb116034c7
commit 094ccf76b0
3 changed files with 4 additions and 4 deletions

View File

@@ -282,7 +282,7 @@ namespace OpenRA.Graphics
// Try and find the closest cell
if (candidates.Count > 0)
{
return candidates.OrderBy(uv =>
return candidates.MinBy(uv =>
{
var p = map.CenterOfCell(uv.ToCPos(map.Grid.Type));
var s = worldRenderer.ScreenPxPosition(p);
@@ -290,7 +290,7 @@ namespace OpenRA.Graphics
var dy = Math.Abs(s.Y - world.Y);
return dx * dx + dy * dy;
}).First().ToCPos(map);
}).ToCPos(map);
}
// Something is very wrong, but lets return something that isn't completely bogus and hope the caller can recover

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Network
if (lastClientFrame == -1)
lastClientFrame = framePackets
.Where(x => x.Value.ContainsKey(clientId))
.Select(x => x.Key).OrderBy(x => x).LastOrDefault();
.Select(x => x.Key).MaxByOrDefault(x => x);
clientQuitTimes[clientId] = lastClientFrame;
}