This commit is contained in:
Bob
2009-10-24 19:49:27 +13:00
4 changed files with 58 additions and 11 deletions

View File

@@ -11,10 +11,14 @@ namespace OpenRa.Game.Traits
{
public Animation roof;
bool doneBuilding;
bool isOpen;
public readonly Actor self;
public RenderWarFactory(Actor self)
: base(self)
{
this.self = self;
roof = new Animation(self.unitInfo.Image ?? self.unitInfo.Name);
anim.PlayThen("make", () =>
{
@@ -24,19 +28,32 @@ namespace OpenRa.Game.Traits
});
}
public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)
public IEnumerable<Pair<Sprite, float2>> RenderRoof(Actor self)
{
if (doneBuilding)
return base.Render(self).Concat(
new[] { Pair.New(roof.Image, 24f * (float2)self.Location) });
else
return base.Render(self);
yield return Pair.New(roof.Image, 24f * (float2)self.Location);
}
public override void Tick(Actor self)
{
base.Tick(self);
roof.Tick();
var b = self.Bounds;
if (isOpen && !Game.SelectUnitsInBox(
new float2(b.Left, b.Top),
new float2(b.Right, b.Bottom)).Any(a => a.traits.Contains<Mobile>()))
{
isOpen = false;
roof.PlayBackwardsThen("build-top", () => roof.Play("idle-top"));
}
}
public void EjectUnit()
{
/* todo: hold the door open */
roof.PlayThen("build-top", () => isOpen = true);
}
}
}