Fix bogus pause logic.
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@@ -95,16 +95,20 @@ namespace OpenRA.Network
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Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
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break;
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}
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case "PauseGame":
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{
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if(client != null)
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if (client != null)
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{
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orderManager.GamePaused = !orderManager.GamePaused;
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var pausetext = "The game is {0} by {1}".F( orderManager.GamePaused ? "paused" : "un-paused", client.Name );
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Game.AddChatLine(Color.White, "", pausetext);
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var pause = order.TargetString == "Pause";
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if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer)
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{
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var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
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Game.AddChatLine(Color.White, "", pausetext);
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}
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orderManager.world.Paused = pause;
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}
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break;
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}
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