Fix bogus pause logic.

This commit is contained in:
Paul Chote
2013-04-07 21:52:49 +12:00
parent 3272b6725e
commit 096d95f391
13 changed files with 57 additions and 69 deletions

View File

@@ -95,16 +95,20 @@ namespace OpenRA.Network
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
break;
}
case "PauseGame":
{
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if(client != null)
if (client != null)
{
orderManager.GamePaused = !orderManager.GamePaused;
var pausetext = "The game is {0} by {1}".F( orderManager.GamePaused ? "paused" : "un-paused", client.Name );
Game.AddChatLine(Color.White, "", pausetext);
var pause = order.TargetString == "Pause";
if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer)
{
var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
Game.AddChatLine(Color.White, "", pausetext);
}
orderManager.world.Paused = pause;
}
break;
}