Add Alpha support to sequences.

Alpha can specify a single value for the sequence
or values for each frame in the sequence.

AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
This commit is contained in:
Paul Chote
2021-01-31 23:24:12 +00:00
committed by teinarss
parent 445d943549
commit 0975102e92
23 changed files with 189 additions and 78 deletions

View File

@@ -29,12 +29,6 @@ namespace OpenRA.Graphics
readonly float alpha;
readonly bool isDecoration;
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
: this(sprite, pos, offset, zOffset, palette, scale, 1f, float3.Ones, TintModifiers.None, isDecoration) { }
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration, TintModifiers tintModifiers)
: this(sprite, pos, offset, zOffset, palette, scale, 1f, float3.Ones, tintModifiers, isDecoration) { }
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float alpha, float3 tint, TintModifiers tintModifiers, bool isDecoration)
{
this.sprite = sprite;