Add Alpha support to sequences.

Alpha can specify a single value for the sequence
or values for each frame in the sequence.

AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
This commit is contained in:
Paul Chote
2021-01-31 23:24:12 +00:00
committed by teinarss
parent 445d943549
commit 0975102e92
23 changed files with 189 additions and 78 deletions

View File

@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Cnc.Graphics
var pos = wr.ProjectedPosition((z + new float2(step[2], step[3])).ToInt2());
var tintModifiers = s.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true, tintModifiers).PrepareRender(wr));
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, s.GetAlpha(step[4]), float3.Ones, tintModifiers, true).PrepareRender(wr));
z += new float2(step[0], step[1]);
if (rs.Count >= 1000)