Add Alpha support to sequences.

Alpha can specify a single value for the sequence
or values for each frame in the sequence.

AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
This commit is contained in:
Paul Chote
2021-01-31 23:24:12 +00:00
committed by teinarss
parent 445d943549
commit 0975102e92
23 changed files with 189 additions and 78 deletions

View File

@@ -210,7 +210,8 @@ namespace OpenRA.Mods.Common.Traits
return footprint.Select(c => (IRenderable)(new SpriteRenderable(
terrainRenderer.TileSprite(new TerrainTile(template, c.Value)),
wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, true))).ToArray();
wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, 1f,
float3.Ones, TintModifiers.None, true))).ToArray();
}
bool initialized;