Add Alpha support to sequences.
Alpha can specify a single value for the sequence or values for each frame in the sequence. AlphaFade: True can be specified to linearly fade to transparent over the length of the animation.
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@@ -81,9 +81,10 @@ namespace OpenRA.Mods.Common.Traits
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var sequence = wr.World.Map.Rules.Sequences.GetSequence("resources", variant);
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var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
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var palette = wr.Palette(Resource.Palette);
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var alpha = sequence.GetAlpha(Resource.MaxDensity - 1);
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var tintModifiers = sequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false, tintModifiers));
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1f, alpha, float3.Ones, tintModifiers, false));
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}
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}
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}
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