Add Pillbox, early dog attack to allies-02
This commit is contained in:
@@ -58,16 +58,22 @@ RunInitialActivities = function()
|
||||
Harvester.FindResources()
|
||||
Trigger.OnKilled(Harvester, function() HarvesterKilled = true end)
|
||||
|
||||
ScheduleEarlyAttackers()
|
||||
|
||||
Trigger.OnAllKilled(PathGuards, function()
|
||||
Greece.MarkCompletedObjective(SecureObjective)
|
||||
SendTrucks()
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled(SovietBase, function()
|
||||
local livePathGuards = Utils.Where(PathGuards, function(pg) return not pg.IsDead end)
|
||||
|
||||
Utils.Do(USSR.GetGroundAttackers(), function(unit)
|
||||
if not Utils.Any(PathGuards, function(pg) return pg == unit end) then
|
||||
Trigger.OnIdle(unit, unit.Hunt)
|
||||
if Utils.Any(livePathGuards, function(pg) return pg == unit end) then
|
||||
return
|
||||
end
|
||||
|
||||
Trigger.OnIdle(unit, unit.Hunt)
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -202,12 +208,12 @@ SendTrucks = function()
|
||||
end
|
||||
end
|
||||
end)
|
||||
Trigger.OnAnyKilled(trucks, ConvoyCasualites)
|
||||
Trigger.OnAnyKilled(trucks, ConvoyCasualties)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
ConvoyCasualites = function()
|
||||
ConvoyCasualties = function()
|
||||
Media.PlaySpeechNotification(Greece, "ConvoyUnitLost")
|
||||
if ConvoyUnharmed then
|
||||
ConvoyUnharmed = false
|
||||
@@ -215,6 +221,40 @@ ConvoyCasualites = function()
|
||||
end
|
||||
end
|
||||
|
||||
ScheduleEarlyAttackers = function()
|
||||
if Difficulty == "tough" then
|
||||
Trigger.AfterDelay(DateTime.Seconds(12), SendEarlyAttackers)
|
||||
return
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(6), function()
|
||||
if not Greece.HasPrerequisites({ "anypower" }) then
|
||||
ScheduleEarlyAttackers()
|
||||
return
|
||||
end
|
||||
|
||||
SendEarlyAttackers()
|
||||
end)
|
||||
end
|
||||
|
||||
SendEarlyAttackers = function()
|
||||
local team = { EarlyAttacker1, EarlyAttacker2, EarlyAttacker3, EarlyAttacker4 }
|
||||
local dogTargets = Greece.GetActorsByType("e1")
|
||||
|
||||
Utils.Do(team, function(member)
|
||||
if member.IsDead then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get attack dogs sprinting.
|
||||
if member.Type == "dog" and #dogTargets > 0 then
|
||||
member.Attack(Utils.Random(dogTargets))
|
||||
end
|
||||
|
||||
Trigger.OnIdle(member, member.Hunt)
|
||||
end)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
Greece = Player.GetPlayer("Greece")
|
||||
England = Player.GetPlayer("England")
|
||||
|
||||
Reference in New Issue
Block a user