Add Pillbox, early dog attack to allies-02
This commit is contained in:
@@ -58,16 +58,22 @@ RunInitialActivities = function()
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Harvester.FindResources()
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Harvester.FindResources()
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Trigger.OnKilled(Harvester, function() HarvesterKilled = true end)
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Trigger.OnKilled(Harvester, function() HarvesterKilled = true end)
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ScheduleEarlyAttackers()
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Trigger.OnAllKilled(PathGuards, function()
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Trigger.OnAllKilled(PathGuards, function()
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Greece.MarkCompletedObjective(SecureObjective)
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Greece.MarkCompletedObjective(SecureObjective)
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SendTrucks()
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SendTrucks()
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end)
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end)
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Trigger.OnAllKilled(SovietBase, function()
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Trigger.OnAllKilled(SovietBase, function()
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local livePathGuards = Utils.Where(PathGuards, function(pg) return not pg.IsDead end)
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Utils.Do(USSR.GetGroundAttackers(), function(unit)
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Utils.Do(USSR.GetGroundAttackers(), function(unit)
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if not Utils.Any(PathGuards, function(pg) return pg == unit end) then
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if Utils.Any(livePathGuards, function(pg) return pg == unit end) then
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Trigger.OnIdle(unit, unit.Hunt)
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return
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end
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end
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Trigger.OnIdle(unit, unit.Hunt)
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end)
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end)
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end)
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end)
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@@ -202,12 +208,12 @@ SendTrucks = function()
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end
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end
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end
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end
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end)
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end)
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Trigger.OnAnyKilled(trucks, ConvoyCasualites)
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Trigger.OnAnyKilled(trucks, ConvoyCasualties)
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end)
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end)
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end
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end
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end
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end
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ConvoyCasualites = function()
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ConvoyCasualties = function()
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Media.PlaySpeechNotification(Greece, "ConvoyUnitLost")
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Media.PlaySpeechNotification(Greece, "ConvoyUnitLost")
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if ConvoyUnharmed then
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if ConvoyUnharmed then
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ConvoyUnharmed = false
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ConvoyUnharmed = false
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@@ -215,6 +221,40 @@ ConvoyCasualites = function()
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end
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end
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end
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end
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ScheduleEarlyAttackers = function()
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if Difficulty == "tough" then
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Trigger.AfterDelay(DateTime.Seconds(12), SendEarlyAttackers)
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return
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end
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Trigger.AfterDelay(DateTime.Seconds(6), function()
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if not Greece.HasPrerequisites({ "anypower" }) then
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ScheduleEarlyAttackers()
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return
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end
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SendEarlyAttackers()
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end)
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end
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SendEarlyAttackers = function()
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local team = { EarlyAttacker1, EarlyAttacker2, EarlyAttacker3, EarlyAttacker4 }
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local dogTargets = Greece.GetActorsByType("e1")
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Utils.Do(team, function(member)
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if member.IsDead then
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return
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end
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-- Get attack dogs sprinting.
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if member.Type == "dog" and #dogTargets > 0 then
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member.Attack(Utils.Random(dogTargets))
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end
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Trigger.OnIdle(member, member.Hunt)
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end)
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end
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WorldLoaded = function()
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WorldLoaded = function()
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Greece = Player.GetPlayer("Greece")
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Greece = Player.GetPlayer("Greece")
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England = Player.GetPlayer("England")
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England = Player.GetPlayer("England")
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@@ -307,97 +307,97 @@ Actors:
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Actor97: dog
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Actor97: dog
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Location: 65,68
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Location: 65,68
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Owner: USSR
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Owner: USSR
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Facing: 256
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Facing: 768
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SubCell: 3
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SubCell: 3
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Actor98: dog
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Actor98: dog
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Location: 65,66
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Location: 65,66
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Owner: USSR
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Owner: USSR
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Facing: 128
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Facing: 896
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SubCell: 2
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SubCell: 2
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Actor99: dog
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Actor99: dog
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Location: 59,70
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Location: 59,70
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Owner: USSR
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Owner: USSR
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Facing: 640
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Facing: 384
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SubCell: 2
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SubCell: 2
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Actor100: e2
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Actor100: e2
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Location: 61,56
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Location: 61,56
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Owner: USSR
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Owner: USSR
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Facing: 128
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Facing: 896
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SubCell: 3
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SubCell: 3
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Actor101: e2
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Actor101: e2
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Location: 59,57
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Location: 59,57
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Owner: USSR
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Owner: USSR
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Facing: 896
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Facing: 128
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SubCell: 4
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SubCell: 4
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Actor102: e2
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Actor102: e2
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Location: 64,67
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Location: 64,67
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Owner: USSR
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Owner: USSR
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Facing: 384
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Facing: 640
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SubCell: 0
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SubCell: 0
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Actor103: e1
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EarlyAttacker3: e1
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Location: 78,74
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Location: 78,74
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Owner: USSR
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Owner: USSR
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Facing: 512
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SubCell: 2
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SubCell: 2
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Facing: 512
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Actor104: e1
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Actor104: e1
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Location: 80,74
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Location: 80,74
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Owner: USSR
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Owner: USSR
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Facing: 640
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Facing: 384
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SubCell: 0
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SubCell: 0
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Actor105: e1
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Actor105: e1
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Location: 56,68
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Location: 56,68
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Owner: USSR
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Owner: USSR
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Facing: 640
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Facing: 384
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SubCell: 3
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SubCell: 3
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Actor107: e1
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Actor107: e1
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Location: 73,60
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Location: 73,60
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Owner: USSR
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Owner: USSR
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Facing: 128
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Facing: 896
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SubCell: 2
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SubCell: 2
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Actor108: e1
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Actor108: e1
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Location: 74,61
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Location: 74,61
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Owner: USSR
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Owner: USSR
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Facing: 896
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Facing: 128
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SubCell: 1
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SubCell: 1
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Actor109: e1
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Actor109: e1
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Location: 72,60
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Location: 72,60
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Owner: USSR
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Owner: USSR
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Facing: 256
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Facing: 768
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SubCell: 0
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SubCell: 0
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Actor115: e1
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Actor115: e1
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Location: 60,64
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Location: 60,64
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Owner: USSR
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Owner: USSR
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Facing: 896
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Facing: 128
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SubCell: 3
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SubCell: 3
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Actor116: e2
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Actor116: e2
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Location: 68,45
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Location: 68,45
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Owner: USSR
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Owner: USSR
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Facing: 384
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Facing: 640
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SubCell: 0
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SubCell: 0
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Actor118: e1
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Actor118: e1
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Location: 57,69
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Location: 57,69
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Owner: USSR
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Owner: USSR
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Facing: 384
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Facing: 640
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SubCell: 1
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SubCell: 1
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Actor119: e2
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Actor119: e2
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Location: 60,70
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Location: 60,70
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Owner: USSR
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Owner: USSR
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Facing: 128
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Facing: 896
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SubCell: 0
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SubCell: 0
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Actor120: e1
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Actor120: e1
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Location: 89,48
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Location: 89,48
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Owner: Greece
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Owner: Greece
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Facing: 640
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Facing: 384
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SubCell: 1
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SubCell: 1
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Actor121: e1
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Actor121: e1
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Location: 87,48
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Location: 87,48
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Owner: Greece
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Owner: Greece
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Facing: 768
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Facing: 256
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SubCell: 4
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SubCell: 4
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Actor122: e1
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Actor122: e1
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Location: 87,48
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Location: 87,48
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Owner: Greece
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Owner: Greece
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Facing: 768
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Facing: 256
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SubCell: 1
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SubCell: 1
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Actor123: e1
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Actor123: e1
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Location: 88,48
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Location: 88,48
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@@ -409,21 +409,21 @@ Actors:
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Owner: Greece
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Owner: Greece
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Facing: 512
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Facing: 512
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SubCell: 1
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SubCell: 1
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Actor125: dog
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EarlyAttacker4: dog
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Location: 78,75
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Location: 78,75
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Owner: USSR
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Owner: USSR
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Facing: 640
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SubCell: 1
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SubCell: 1
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Actor126: e1
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Facing: 384
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EarlyAttacker1: e1
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Location: 71,61
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Location: 71,61
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Owner: USSR
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Owner: USSR
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Facing: 640
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SubCell: 0
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SubCell: 0
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Actor127: dog
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Facing: 384
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EarlyAttacker2: dog
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Location: 70,61
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Location: 70,61
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Owner: USSR
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Owner: USSR
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Facing: 384
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SubCell: 4
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SubCell: 4
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Facing: 640
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Actor136: e2
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Actor136: e2
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Location: 69,66
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Location: 69,66
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Owner: USSR
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Owner: USSR
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@@ -431,12 +431,12 @@ Actors:
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Actor137: e2
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Actor137: e2
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Location: 73,51
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Location: 73,51
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Owner: USSR
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Owner: USSR
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Facing: 896
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Facing: 128
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SubCell: 4
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SubCell: 4
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Actor138: medi
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Actor138: medi
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Location: 88,48
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Location: 88,48
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Owner: Greece
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Owner: Greece
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Facing: 640
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Facing: 384
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SubCell: 1
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SubCell: 1
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Actor139: fenc
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Actor139: fenc
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Location: 57,75
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Location: 57,75
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@@ -562,56 +562,56 @@ Actors:
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Harvester: harv
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Harvester: harv
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Location: 55,65
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Location: 55,65
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Owner: USSR
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Owner: USSR
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Facing: 640
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Facing: 384
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PathGuard1: e1
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PathGuard1: e1
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Location: 50,72
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Location: 50,72
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Owner: USSR
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Owner: USSR
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Facing: 640
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Facing: 384
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SubCell: 4
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SubCell: 4
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PathGuard2: e1
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PathGuard2: e1
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Location: 49,58
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Location: 49,58
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Owner: USSR
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Owner: USSR
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Facing: 768
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Facing: 256
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SubCell: 0
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SubCell: 0
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PathGuard3: e1
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PathGuard3: e1
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Location: 51,58
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Location: 51,58
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Owner: USSR
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Owner: USSR
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Facing: 128
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Facing: 896
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SubCell: 1
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SubCell: 1
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PathGuard4: e1
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PathGuard4: e1
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Location: 60,78
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Location: 60,78
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Owner: USSR
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Owner: USSR
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Facing: 768
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Facing: 256
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SubCell: 4
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SubCell: 4
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PathGuard5: e2
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PathGuard5: e2
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Location: 62,79
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Location: 62,79
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Owner: USSR
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Owner: USSR
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Facing: 640
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Facing: 384
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SubCell: 4
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SubCell: 4
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PathGuard6: e1
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PathGuard6: e1
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Location: 48,72
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Location: 48,72
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Owner: USSR
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Owner: USSR
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Facing: 384
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Facing: 640
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SubCell: 0
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SubCell: 0
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PathGuard7: e1
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PathGuard7: e1
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Location: 50,46
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Location: 50,46
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Owner: USSR
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Owner: USSR
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Facing: 128
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Facing: 896
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SubCell: 1
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SubCell: 1
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PathGuard8: e1
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PathGuard8: e1
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Location: 49,47
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Location: 49,47
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Owner: USSR
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Owner: USSR
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Facing: 256
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Facing: 768
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SubCell: 0
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SubCell: 0
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PathGuard9: e2
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PathGuard9: e2
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Location: 49,49
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Location: 49,49
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Owner: USSR
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Owner: USSR
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Facing: 640
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Facing: 384
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SubCell: 1
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SubCell: 1
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PathGuard10: e2
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PathGuard10: e2
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Location: 47,46
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Location: 47,46
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Owner: USSR
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Owner: USSR
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Facing: 384
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Facing: 640
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SubCell: 3
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SubCell: 3
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PathGuard11: e2
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PathGuard11: e2
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Location: 48,63
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Location: 48,63
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@@ -620,22 +620,22 @@ Actors:
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PathGuard12: e1
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PathGuard12: e1
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Location: 49,63
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Location: 49,63
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Owner: USSR
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Owner: USSR
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Facing: 384
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Facing: 640
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SubCell: 2
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SubCell: 2
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PathGuard13: e1
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PathGuard13: e1
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Location: 74,81
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Location: 74,81
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Owner: USSR
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Owner: USSR
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Facing: 256
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Facing: 768
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SubCell: 3
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SubCell: 3
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PathGuard14: e2
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PathGuard14: e2
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Location: 75,83
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Location: 75,83
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Owner: USSR
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Owner: USSR
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Facing: 384
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Facing: 640
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SubCell: 0
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SubCell: 0
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PathGuard15: e1
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PathGuard15: e1
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Location: 57,82
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Location: 57,82
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Owner: USSR
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Owner: USSR
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Facing: 640
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Facing: 384
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SubCell: 1
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SubCell: 1
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TruckEntryPoint: waypoint
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TruckEntryPoint: waypoint
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Location: 49,44
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Location: 49,44
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@@ -66,10 +66,6 @@ HBOX:
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Buildable:
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Buildable:
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Prerequisites: ~disabled
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Prerequisites: ~disabled
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PBOX:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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GUN:
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Buildable:
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Buildable:
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Prerequisites: ~disabled
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Prerequisites: ~disabled
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Reference in New Issue
Block a user