Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types

This commit is contained in:
atlimit8
2015-08-03 16:07:33 -05:00
parent 6970959ef1
commit 09984683a7
115 changed files with 195 additions and 193 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Traits
{
public static int SelectionPriority(this ActorInfo a)
{
var selectableInfo = a.Traits.GetOrDefault<SelectableInfo>();
var selectableInfo = a.TraitInfoOrDefault<SelectableInfo>();
return selectableInfo != null ? selectableInfo.Priority : int.MinValue;
}
@@ -26,7 +26,7 @@ namespace OpenRA.Traits
public static int SelectionPriority(this Actor a)
{
var basePriority = a.Info.Traits.Get<SelectableInfo>().Priority;
var basePriority = a.Info.TraitInfo<SelectableInfo>().Priority;
var lp = a.World.LocalPlayer;
if (a.Owner == lp || lp == null)