Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types

This commit is contained in:
atlimit8
2015-08-03 16:07:33 -05:00
parent 6970959ef1
commit 09984683a7
115 changed files with 195 additions and 193 deletions

View File

@@ -33,10 +33,10 @@ namespace OpenRA.Mods.Common.Lint
emitError("Actor type `{0}` defines multiple default visibility types!".F(actorInfo.Key));
else
{
var vis = actorInfo.Value.Traits.GetOrDefault<HiddenUnderShroudInfo>();
var vis = actorInfo.Value.TraitInfoOrDefault<HiddenUnderShroudInfo>();
if (vis != null && vis.Type == VisibilityType.Footprint)
{
var ios = actorInfo.Value.Traits.GetOrDefault<IOccupySpaceInfo>();
var ios = actorInfo.Value.TraitInfoOrDefault<IOccupySpaceInfo>();
if (ios == null)
emitError("Actor type `{0}` defines VisibilityType.Footprint in `{1}` but has no IOccupySpace traits!".F(actorInfo.Key, vis.GetType()));
else if (!ios.OccupiedCells(actorInfo.Value, CPos.Zero).Any())

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Lint
if (actorInfo.Key.StartsWith("^"))
continue;
var ios = actorInfo.Value.Traits.GetOrDefault<IOccupySpaceInfo>();
var ios = actorInfo.Value.TraitInfoOrDefault<IOccupySpaceInfo>();
foreach (var rsi in actorInfo.Value.Traits.WithInterface<RevealsShroudInfo>())
{
if (rsi.Type == VisibilityType.CenterPosition)

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Lint
// TODO: this check is case insensitive while the real check in-game is not
foreach (var i in rules.Actors)
{
var bi = i.Value.Traits.GetOrDefault<BuildableInfo>();
var bi = i.Value.TraitInfoOrDefault<BuildableInfo>();
if (bi != null)
foreach (var prereq in bi.Prerequisites)
if (!prereq.StartsWith("~disabled"))