Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types

This commit is contained in:
atlimit8
2015-08-03 16:07:33 -05:00
parent 6970959ef1
commit 09984683a7
115 changed files with 195 additions and 193 deletions

View File

@@ -26,15 +26,15 @@ namespace OpenRA.Mods.Common.Scripting
public CaptureProperties(ScriptContext context, Actor self)
: base(context, self)
{
normalInfo = Self.Info.Traits.GetOrDefault<CapturesInfo>();
externalInfo = Self.Info.Traits.GetOrDefault<ExternalCapturesInfo>();
normalInfo = Self.Info.TraitInfoOrDefault<CapturesInfo>();
externalInfo = Self.Info.TraitInfoOrDefault<ExternalCapturesInfo>();
}
[Desc("Captures the target actor.")]
public void Capture(Actor target)
{
var normalCapturable = target.Info.Traits.GetOrDefault<CapturableInfo>();
var externalCapturable = target.Info.Traits.GetOrDefault<ExternalCapturableInfo>();
var normalCapturable = target.Info.TraitInfoOrDefault<CapturableInfo>();
var externalCapturable = target.Info.TraitInfoOrDefault<ExternalCapturableInfo>();
if (normalInfo != null && normalCapturable != null && normalInfo.CaptureTypes.Contains(normalCapturable.Type))
Self.QueueActivity(new CaptureActor(Self, target));

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Scripting
public DemolitionProperties(ScriptContext context, Actor self)
: base(context, self)
{
info = Self.Info.Traits.Get<C4DemolitionInfo>();
info = Self.Info.TraitInfo<C4DemolitionInfo>();
}
[ScriptActorPropertyActivity]

View File

@@ -160,7 +160,7 @@ namespace OpenRA.Mods.Common.Scripting
BuildableInfo GetBuildableInfo(string actorType)
{
var ri = Self.World.Map.Rules.Actors[actorType];
var bi = ri.Traits.GetOrDefault<BuildableInfo>();
var bi = ri.TraitInfoOrDefault<BuildableInfo>();
if (bi == null)
throw new LuaException("Actor of type {0} cannot be produced".F(actorType));
@@ -267,7 +267,7 @@ namespace OpenRA.Mods.Common.Scripting
BuildableInfo GetBuildableInfo(string actorType)
{
var ri = Player.World.Map.Rules.Actors[actorType];
var bi = ri.Traits.GetOrDefault<BuildableInfo>();
var bi = ri.TraitInfoOrDefault<BuildableInfo>();
if (bi == null)
throw new LuaException("Actor of type {0} cannot be produced".F(actorType));