Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types

This commit is contained in:
atlimit8
2015-08-03 16:07:33 -05:00
parent 6970959ef1
commit 09984683a7
115 changed files with 195 additions and 193 deletions

View File

@@ -51,8 +51,8 @@ namespace OpenRA.Mods.Common.Traits
if (!correctFaction)
return;
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
var valued = self.Info.Traits.GetOrDefault<ValuedInfo>();
var csv = self.Info.TraitInfoOrDefault<CustomSellValueInfo>();
var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
var cost = csv != null ? csv.Value : (valued != null ? valued.Cost : 0);
var health = self.TraitOrDefault<Health>();
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits
dudesValue /= 100;
var eligibleLocations = FootprintUtils.Tiles(self).ToList();
var actorTypes = info.ActorTypes.Select(a => new { Name = a, Cost = self.World.Map.Rules.Actors[a].Traits.Get<ValuedInfo>().Cost }).ToList();
var actorTypes = info.ActorTypes.Select(a => new { Name = a, Cost = self.World.Map.Rules.Actors[a].TraitInfo<ValuedInfo>().Cost }).ToList();
while (eligibleLocations.Count > 0 && actorTypes.Any(a => a.Cost <= dudesValue))
{