Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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@@ -51,8 +51,8 @@ namespace OpenRA.Mods.Common.Traits
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if (!correctFaction)
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return;
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var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
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var valued = self.Info.Traits.GetOrDefault<ValuedInfo>();
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var csv = self.Info.TraitInfoOrDefault<CustomSellValueInfo>();
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var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
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var cost = csv != null ? csv.Value : (valued != null ? valued.Cost : 0);
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var health = self.TraitOrDefault<Health>();
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits
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dudesValue /= 100;
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var eligibleLocations = FootprintUtils.Tiles(self).ToList();
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var actorTypes = info.ActorTypes.Select(a => new { Name = a, Cost = self.World.Map.Rules.Actors[a].Traits.Get<ValuedInfo>().Cost }).ToList();
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var actorTypes = info.ActorTypes.Select(a => new { Name = a, Cost = self.World.Map.Rules.Actors[a].TraitInfo<ValuedInfo>().Cost }).ToList();
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while (eligibleLocations.Count > 0 && actorTypes.Any(a => a.Cost <= dudesValue))
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{
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