Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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public void ActorChanged(Actor a)
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{
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var bi = a.Info.Traits.GetOrDefault<BuildableInfo>();
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var bi = a.Info.TraitInfoOrDefault<BuildableInfo>();
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if (a.Owner == player && (a.Info.HasTraitInfo<ITechTreePrerequisiteInfo>() || (bi != null && bi.BuildLimit > 0)))
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Update();
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}
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@@ -98,7 +98,7 @@ namespace OpenRA.Mods.Common.Traits
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a.Actor.IsInWorld &&
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!a.Actor.IsDead &&
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!ret.ContainsKey(a.Actor.Info.Name) &&
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a.Actor.Info.Traits.Get<BuildableInfo>().BuildLimit > 0)
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a.Actor.Info.TraitInfo<BuildableInfo>().BuildLimit > 0)
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.Do(b => ret[b.Actor.Info.Name].Add(b.Actor));
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return ret;
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