Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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@@ -52,14 +52,14 @@ namespace OpenRA.Mods.Common.Traits
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var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
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var facings = 0;
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var body = init.Actor.Traits.GetOrDefault<BodyOrientationInfo>();
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var body = init.Actor.TraitInfoOrDefault<BodyOrientationInfo>();
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if (body != null)
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{
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facings = body.QuantizedFacings;
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if (facings == -1)
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{
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var qbo = init.Actor.Traits.GetOrDefault<IQuantizeBodyOrientationInfo>();
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var qbo = init.Actor.TraitInfoOrDefault<IQuantizeBodyOrientationInfo>();
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facings = qbo != null ? qbo.QuantizedBodyFacings(init.Actor, sequenceProvider, faction) : 1;
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}
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}
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