Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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var anim = new Animation(init.World, image, () => facing);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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