Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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public List<CPos> FindUnitPath(CPos source, CPos target, Actor self)
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{
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var mi = self.Info.Traits.Get<MobileInfo>();
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var mi = self.Info.TraitInfo<MobileInfo>();
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// If a water-land transition is required, bail early
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var domainIndex = world.WorldActor.TraitOrDefault<DomainIndex>();
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
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public List<CPos> FindUnitPathToRange(CPos source, SubCell srcSub, WPos target, WDist range, Actor self)
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{
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var mi = self.Info.Traits.Get<MobileInfo>();
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var mi = self.Info.TraitInfo<MobileInfo>();
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var targetCell = world.Map.CellContaining(target);
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// Correct for SubCell offset
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