Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types

This commit is contained in:
atlimit8
2015-08-03 16:07:33 -05:00
parent 6970959ef1
commit 09984683a7
115 changed files with 195 additions and 193 deletions

View File

@@ -54,9 +54,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (actor == null || actor == lastActor)
return;
var tooltip = actor.Traits.Get<TooltipInfo>();
var buildable = actor.Traits.Get<BuildableInfo>();
var cost = actor.Traits.Get<ValuedInfo>().Cost;
var tooltip = actor.TraitInfo<TooltipInfo>();
var buildable = actor.TraitInfo<BuildableInfo>();
var cost = actor.TraitInfo<ValuedInfo>().Cost;
nameLabel.GetText = () => tooltip.Name;
@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
ActorInfo ai;
if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai) && ai.HasTraitInfo<TooltipInfo>())
return ai.Traits.Get<TooltipInfo>().Name;
return ai.TraitInfo<TooltipInfo>().Name;
return a;
}