Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
This commit is contained in:
@@ -54,9 +54,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
if (actor == null || actor == lastActor)
|
||||
return;
|
||||
|
||||
var tooltip = actor.Traits.Get<TooltipInfo>();
|
||||
var buildable = actor.Traits.Get<BuildableInfo>();
|
||||
var cost = actor.Traits.Get<ValuedInfo>().Cost;
|
||||
var tooltip = actor.TraitInfo<TooltipInfo>();
|
||||
var buildable = actor.TraitInfo<BuildableInfo>();
|
||||
var cost = actor.TraitInfo<ValuedInfo>().Cost;
|
||||
|
||||
nameLabel.GetText = () => tooltip.Name;
|
||||
|
||||
@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
{
|
||||
ActorInfo ai;
|
||||
if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai) && ai.HasTraitInfo<TooltipInfo>())
|
||||
return ai.Traits.Get<TooltipInfo>().Name;
|
||||
return ai.TraitInfo<TooltipInfo>().Name;
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user