Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types

This commit is contained in:
atlimit8
2015-08-03 16:07:33 -05:00
parent 6970959ef1
commit 09984683a7
115 changed files with 195 additions and 193 deletions

View File

@@ -72,10 +72,10 @@ namespace OpenRA.Mods.Common.Widgets
if (actor == null)
continue;
var rsi = actor.Traits.Get<RenderSpritesInfo>();
var rsi = actor.TraitInfo<RenderSpritesInfo>();
var icon = new Animation(world, rsi.GetImage(actor, world.Map.SequenceProvider, faction));
icon.Play(actor.Traits.Get<TooltipInfo>().Icon);
var bi = actor.Traits.Get<BuildableInfo>();
icon.Play(actor.TraitInfo<TooltipInfo>().Icon);
var bi = actor.TraitInfo<BuildableInfo>();
var location = new float2(RenderBounds.Location) + new float2(queue.i * (IconWidth + IconSpacing), 0);
WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f);