Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types

This commit is contained in:
atlimit8
2015-08-03 16:07:33 -05:00
parent 6970959ef1
commit 09984683a7
115 changed files with 195 additions and 193 deletions

View File

@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Widgets
if (CurrentQueue == null)
return Enumerable.Empty<ActorInfo>();
return CurrentQueue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder);
return CurrentQueue.AllItems().OrderBy(a => a.TraitInfo<BuildableInfo>().BuildPaletteOrder);
}
}
@@ -319,11 +319,11 @@ namespace OpenRA.Mods.Common.Widgets
var y = DisplayedIconCount / Columns;
var rect = new Rectangle(rb.X + x * (IconSize.X + IconMargin.X), rb.Y + y * (IconSize.Y + IconMargin.Y), IconSize.X, IconSize.Y);
var rsi = item.Traits.Get<RenderSpritesInfo>();
var rsi = item.TraitInfo<RenderSpritesInfo>();
var icon = new Animation(World, rsi.GetImage(item, World.Map.SequenceProvider, faction));
icon.Play(item.Traits.Get<TooltipInfo>().Icon);
icon.Play(item.TraitInfo<TooltipInfo>().Icon);
var bi = item.Traits.Get<BuildableInfo>();
var bi = item.TraitInfo<BuildableInfo>();
var pi = new ProductionIcon()
{