Remove ActorExtensionsForMove

And use IMove.IsMoving instead.
This commit is contained in:
reaperrr
2016-05-17 01:02:44 +02:00
parent 916f2ea2ea
commit 099c44f6f9
3 changed files with 4 additions and 21 deletions

View File

@@ -432,22 +432,4 @@ namespace OpenRA.Mods.Common.Activities
}
}
}
public static class ActorExtensionsForMove
{
public static bool IsMoving(this Actor self)
{
var a = self.GetCurrentActivity();
if (a == null)
return false;
// HACK: Dirty, but it suffices until we do something better:
if (a.GetType() == typeof(Move)) return true;
if (a.GetType() == typeof(MoveAdjacentTo)) return true;
if (a.GetType() == typeof(AttackMoveActivity)) return true;
// Not a move:
return false;
}
}
}