Account for damage state in ActorPreviews.
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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// Show the correct turret facing
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var anim = new Animation(init.World, image, () => t.InitialFacing);
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anim.PlayRepeating(Sequence);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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