Account for damage state in ActorPreviews.
This commit is contained in:
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
// Show a static frame instead of animating all of the wall states
|
||||
var anim = new Animation(init.World, image, () => 0);
|
||||
anim.PlayFetchIndex(Sequence, () => 0);
|
||||
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
|
||||
|
||||
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user